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Anyone know how to attach an activator to a corpse?


BerryPunny

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I want to make it so that a corpse in a new room is clickable and when you click it, text appears in a box. Kind of like in Fallout NV when you find the dead prostitute in the room with all the blood and text comes up after you activate the corpse. Any help is appreciated. :smile:

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I think your best bet is going with a "trigger box" that use an activator that gives the message. Put the box around the corpse. The basic idea is similar to how you activate mannequins.

 

Putting this script on the activator should do it:

 

Scriptname MessageBox extends ObjectReference

Message Property MyMessage Auto

Event OnActivate(ObjectReference akActionRef)
MyMessage.Show()
EndEvent

Edited by Exoclyps
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  • 5 years later...

Hi, did you get an answer to this? I would like to advance a quest stage 'onopen' of a corpse, is it possible? If not I can just move it to the ondeath but it won't be quite right.

 

Its OK I did it. If anyone else is looking I used OnActivate and checked if the NPC was dead, so

 

Event onActivate(ObjectReference akActor)
if Gandhild.isdead()
MQ2.SetStage(30)
endif
endEvent

Edited by welwork
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