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Landscape and skin texture bugs.


Pancapples

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Hey, I've been working on this town mod for a little while now and I have no idea how to fix these two bugs I've got.

 

The first (and biggest) problem is that after editing the terrain in the GECK, there's this weird leftover texture that you can walk through.

 

 

http://i.imgur.com/Ehv6GuU.jpg

 

 

The second is simpler, but a bit more perplexing in that editing the .ini files did nothing to fix it. I made a custom texture for the Regulator Duster, using a new texture set, and the skintone doesn't seem to match the head.

 

 

http://i.imgur.com/JsBwes7.jpg

 

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If you're working on a mod that changes lots of vanilla assets like that then the first thing to try towards fixing the bug is toggling archive invalidation off and on. The second thing to try is to make your mod a master. .esm instead of .esp. Easily accomplished through FNVedit. You'll have to convert it back to an esp to edit it again though but it will at least it means you wont have to live with those glitches when you're done.

 

Edit: And also make sure you have no deletions in your mod. Make things "initially disabled" or pull them under the terrain rather than delete them.

Edited by tirnoney
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Don't change terrain in an esm. It won't work properly. Use esm files to add new things (especially NPCs, as skin textures for NPCs added in esp files won't work properly). Use esp files to change existing things and to change terrain and navmeshes.

 

If you are adding new terrain, as in creating a new world space, then add that terrain in an esm. Otherwise, don't do terrain in an esm. You can end up with landscape tears and end up with terrain that isn't modified the way you think it should be.

 

Also, if you use the GECK powerup, your GECK will then be able to edit esm files without needing to convert them to esp files and back again. The GECK powerup will also annoy you a lot with warnings, but hey, nothing's perfect.

 

Edited to add: The weird terrain issue can also be caused by having too many mods or your system running low on available memory.

 

The duster skin issue is because things with skins (NPCs or armor that has exposed skin) need to be added in an esm to work properly.

Edited by madmongo
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The terrain issue seems caused by the LOD, like if you cutted (lowered) a mountain but you didn't regenerate the LOD.

 

 


Don't change terrain in an esm. It won't work properly. Use esm files to add new things (especially NPCs, as skin textures for NPCs added in esp files won't work properly). Use esp files to change existing things and to change terrain and navmeshes.

http://www.ictcool.com/wordpress/wp-content/uploads/2012/07/lolcat-are-you-serious-bro.jpg

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If the skin part on the upperbody included in the duster is setted as Shader Skin, I guess tyrnoney's right, it could be solved when you'll flag your ESP as ESM. You can try it on your own: make a backup of your actual ESP then change the header via FNVEdit, then try in game if it solves.

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