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Spell that can open a container called "bank"


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Hello, I am trying to make a mod that can open a container which will be your bank but I have a problem which is that spells can't have a reference.

I've created a mod called "portable personal bank" for Fallout New Vegas & Fallout 3, now I am ready to make it for Oblivion, I just had the idea to create a bank with many chest of many persons but it would take too much time, especially since i would need to put a bank in almost every big cities and anyway you can always use those in your house(s) so I decided to get back to my principal idea which is to make a spell which will directly open your bank (container) anywhere at any time.

 

 

Cell -> Testing Hall -> Temporary -> MagicBankContainer (the cell where the container will be)

Container -> MagicBankContainer (the container where you can put your stuff in and/or take it back)

Quest -> MagicBankQuest (the quest for the script "MagicBankScriptPlayer)

Script -> MagicBankScriptPlayer (this is so the player can get the spell directly while getting in game, not sure if i'm gonna keep it tho)

Script #2 -> MagicBankScript (This one is the script that is supposed to open the container when using the spell)

Spell -> MagicSpellBank (the spell so the player can spawn/open the container)

 

I don't want the chest to spawn in front of the player, I just want the spell to open directly the container from the test cell.

 

Now everything is made up but when i use the spell it does nothing.

I need help on how to create the effect.

Edited by FrankSalvatore
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Sounds like it has some ideas in common with Bag of Holding. Maybe you could get some pointers from looking at how it does it's stuff.

Thanks, I'll check it out tomorrow, if it does what I want, I probably won't have to finish my mod it since there's already one similar.

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I don't use it myself, but it is fairly popular. From the mod description I'd say what you want to do and what it does do have some differences though (your's being more spell centric being the biggest). Maybe you could use methods similar to the Bag o mod and just have the spell casting animation as fluff, sort of a smoke and mirrors kind of thing where the spell itself isn't actually doing anything and your script does all the heavy lifting.

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