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Undetected Corrupted Cell!?


SGTbayk47

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Hi all,

 

I recently came across a 'crash on save' error in the GECK, and have narrowed the cause down to a corrupt cell. However, when I looked at the cell in FNVEdit, and checked for errors, none showed up. I am fairly certain (as certain as a GECK noob can be) that it is a specific cell causing the GECK to crash. I have tested that it is the single cell causing the crash by loading a grid of cells, and checking whether they cause a crash. As I expected I found a 5 x 5 grid of cells which cause the GECK to crash, and judging by the fact that all cells outside the 'crash grid' were fine, and that the GECK renders cells in 5 x 5 grid, that the centre cell must be the corrupted one.

 

But, like I said before, this wasn't solved by 'fixing' the cell in FNVEdit, as it doesn't even appear to be corrupted in FNVEdit. I really hope someone knows how to fix a corrupted cell that doesn't think it is corrupted, as this has caused me to be unable to work on my mod at all since the corrupted cell causes my GECK to 'crash on save' meaning I can't even work on other parts of the mod in the meantime.

 

Thanks, Bayk.

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Since you said 5x5 I'm assuming this is an exterior world cell. Just a quick few questions.

1) Do you know when the error started? Specifically, what the last couple of mods you installed were before the error appeared.

2) Is the crash on save, a crash to desktop (cdt) or does your game just crash to a black screen and you need to control alt delete your way out? I ask because those are two very different errors.

3) What's the name of the cell where the save crash is occurring (follow up questions will occur)

4) Can you still save properly after entering and exiting that cell?

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Hey,

 

The error I'm talking about is the GECK crashing, not my game. However, thanks for suggesting that, as I didn't even think to check the cell in-game. Now that I have, I believe I have found the problem. It isn't actually a corrupted cell, it is caused by a static object within the cell, which also crashes the GECK when viewed in the preview window.

 

Hopefully I'll be able to fix it from here.

 

Cheers, Bayk.

 

EDIT: I fixed it! :D It was a broken static in the cell that caused my GECK to 'crash on save'. I just needed to remove the static in FNVEdit and I was good to go!

Edited by SGTbayk47
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