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Bound Weapons HUGELY overpowered...


Alventiothy

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Ok so this is a long shot given that my load order is pretty extensive.....But for anyone thats followed S.T.E.P and a few step packs with Perma added at the end, I wonder if anyone else has encountered a similar error to the one I am getting and might at least be able to point me in the right direction towards fixing it....

Basically all of my BOUND weapons are hugely overpowered, like something is editing them to be x3 or x4 strength. Normal weapons are unaffected and seem to have perfectly fine base damages and damages. But my level 2 character has a bound dagger (looks daedric) with 69 damage and a bound battleaxe that does 160 damage which seems insanely strong when all other weapons seem to do between 15-30.....

 

In my best guess, it must be either a magic mod or perk mod that i'm using that is affecting it. I shall post my load order below in case anyone sees anything that immediately stands out to them. I am about ready to start offering prizes to solve the problem as correcting and setting up this playthrough took so long that I really would give up if I had to start again..and this doesn't seem like an unfixable error so hopefully someone may have come across similar or know which mod i should de-activate or edit.

 

I have the 'fluffed' version of Perma so never really know what the actual perks do (ill be changing to defluffled from now on) but the game has become ridiculous when im one-hit-killing nearly everything at level 2.

 

The normal weapons in the game e.g daedric battleaxe etc all seem to have normal stats, but all the bound weapons are massively overpowered like something is giving them a huge boost.,..any idea what this might be?

 

Here is my LO...

http://modwat.ch/temjam#/plugins

I just have no idea what could be causing it or how I can change it somehow to save this playthrough, or will i need to just start over ? :sad:

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The only thing between permas.esp files and your bashed patch should be patches for perma. Try relocating/removing all other .esp between the bashed patch and perma related .esp files. Also, wintermyst has to be above the perma mage.esp in the loadorder.

Make these fixes to your loadorder and report back. (also make sure to rerun the perma and bashed patchers)

Edited by Noortje
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OK I started a new game and re-ordered modlist as your advice. It now looks like this.

 

http://modwat.ch/temjam#/plugins

 

What seems to be happening is that all "Bound" Spells are immediately upgrading or being spawned at their highest potency. So without any perks at all, a novice bound dagger spell was producing a bound dagger of equal strength to a daedric dagger. Now I've not played a none-modded skyrim for a very long time but I'm positive that this behavior is not normal and if I remember in the base game your bound spells got better as you got better at conjuration and purchased more powerful spells...

Some mod then is affecting bound weapon spells and making them all the strongest versions that they can be. Or at least that is what it looks like to me. But perhaps I'm missing something obvious.

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So....I just decided to add and remove mods until I came up with a culprit. The thing is, when Patchus Maximus is disabled, then ALL mods work fine and all bound weapons do the correct damages (e.g the same as iron or below until you get better at conjuration and get better spells). However as soon as Patchus Maximus is activated (re-ran it countless times) then the bound weapons automatically equal Daedric in damage even at novice level. So it is SOMETHING the patch is doing that is causing the problem.

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How are you getting the bound weapons on a new game btw? Are you using the console to add the spells? Did you try using spell books to obtain the spells instead?

 

As far as I know bound weapons are supposed to be of daedric strength, you're not supposed to get those spells that early in the game, the spell tomes are quite expensive, you are probably using cheats to obtain them.

Edited by Noortje
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Vanilla skyrim bound weapons are not that great a dagger is 6 base not counting perk damage and other possible damage buffs. In the older games they use to be pretty good they were suppose to be close to Daedric although the true Daedric weapons and armor is always better.

Edited by Bloodinfested
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The spells are novice level and/or alteration level and are castable at any level although i normally have to add a few numbers to my magicka pool to be able to cast them. But regardless when my mods are all on, barring only the Patcher (or no mods at all and just the base game) the damage of the first "Bound Sword" or "Bound Bow" is roughly the same as an Iron weapon or lower. This can be made better by getting perks from the Conjuration tree and the One-Handed/Two Handed tree which should, by about level 25 and with master level in each category, make the bound weapons as strong as daedric. Problem is, whenever Patchus Maximus is activated, the bound spells seem to give me a usable bound weapon spell with extreme damages often higher than daedric weapons which at level 1 is insane and means most enemies are killed with barely a tap of the mouse button.

 

Something within Patchus Maximus is picking up the bound weapons values and forcing them to be their "master-level" equivalents. Problem is i'm not familiar with how the patcher works well enough to even begin to know where to look for such code or whatever.

 

I first encountered the problem by obtaining the spells as normal from vendors throughout skyrim. But for bug testing since ive just been spawning them through the console. But I always spawn the Books, not the spells themselves, as I wanted to make sure I was getting the correct spell each time.

Edited by Alventiothy
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If you don't like the damage the patcher gives to the weapons you can always reduce the bound material damage modifier in the weapons XML file. In perma bound weapons deal daedric level damage to reflect their appearance.

 

As for whether they are OP or not: You can't get the spells very early, they require mana, they are never silent, they can't be enchanted, they can't be reforged or warforged or upgraded and you're always stuck with the same weapons, plus you can't quickly draw them when surprized.

 

@Bloodinfested this is not vanilla skyrim but perkus maximus, a huge gameplay overhaul.

Edited by Noortje
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Thanks for the information. What is it I should be looking for in the XML that specifically points to bound weapon damage? I've found a few references to Bound Weapons but can't seem to locate any damage modifiers.

The reason I thought it was OP was because I seemed to be getting access to these spells very early on (level one) and needing very little mana to cast them, which meant from pretty much the beginning of the game I was walking around with a 120 second long daedric battleaxe that kills most enemies in half a swing. Maybe the problem is the levelled lists containing the spell (books) too early and/or their being modified to be used at lower levels by something.

Anything thanks alot for the help, if I get this sorted I may just have found a Load Order I'm satisfied with enough to really play through again. Seem to spend far more time modding the game than actually playing it these days...

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