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Witcher 2 base_scripts.dzip won't load, Please help me.


Zorkel

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I have massive issues to get base_scripts.dzip to load.

Have installed witcher 2 multiple times, created new games loaded old game saves removed all config files between reinstalls.

After each fresh install I patched the game to 3.0, installed 3.1, 3.2 and 3.3 and in cooked pc folder I never saw any vanilla file base_scripts.dzip.

For trial to see if the file loads I used gq Witcher 2 Respec Mod and it does nothing at all.

Do I need patch 3.4 in order for the game to use the above mentioned base_scripts.dzip?

As I don't like the changes made by FCR2 mod I never saw the reason to install 3.4 patch, rather I prefer to use my own mixed mod content.

Which I somehow managed to load and get to work, just not sure how I went about it.

 

Any ideas and suggestions are welcome.

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  • 10 months later...

This is probably too late to help you but I thought I'd answer in the event that someone else has a problem like yours in the future:

 

- It sounds like you have some corruption issues. Something in your setup went bonkers when you were patching. I've actually tried patching TW2 after having made a fresh download from steam and never worked quite as well afterwards. I get the impression that in 2015, your version would have all these really old patches preinstalled in them already (though the file version are very confusing when you look at them in Windows Explorer) and I get the feeling that they are NOT meant to have any non-redkit related patches.

 

- Solution: start from scratch. Re-download TW2 from Steam / GOG. Keep a copy of the prestine folder so that if you screw up modding it, you don't have to redownload (you should always do this when you mod games). Do your modding. Keep track of your mods and test a few at a time (not 15). Don't Patch unless you have to install redkit (and redkit installer will do the patching itself). If you're not authoring mods, don't install redkit. If you must patch or install redkit, do all your modding first. Make sure everything is stable and make a backup of modded directory before undertaking any patching. This way *when* patching messes stuff up, you have a fallback. Whether you patch or not, it's always a good idea to keep stable backups of your modded directory, in the event that you screw up something awful during modding or get a virus attack or what not.

Edited by thebunnyrules
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