Overall this is a great utility.
But there are conditions where it produces bad merges so you have to make sure to check the merge results before using them or prepare some mods in advance.
So far the only issue I've seen is if the master lists are the mods are different.
If the master lists for all mods to be merged are identical, it works great.
But when the master lists of the different mods being merged does not match there a bugs in the remapping references to some or all of the masters in the merger result.
To get around this you use fnvedit to add masters to each mod and sort them so that all the mods to be merged have the same list of masters in the same order.
I tried to merge the 2 files for AG Supplementary Uniques.
http://www.newvegasn...le.php?id=40000 The resulting mod had a number of invalid references afterwards.
Specifically a number of weapons were had invalid references to the meshes for when they had mods on them. The weapons in the original mods were fine.
The problem seems be from the fact that the 2 mods have different lists of masters.
The main mod did not list GRA as a master. The extra mod just listed FNV and GRA.
The merged mod had invalid references for anything that was a reference in the 2nd mod to GRA.
Using version 1.7 with Java 1.6
Attempt 1:
Created new empty mod
Merged in main AG Uniques
Saved
Merged in AG Uniques extra mod
Saved
Result: multiple invalid references all with the first 2 bits set to 05 (which is correct for GRA but the references were still wrong for some reason)
Attempt 2:
Used FNVEdit to add GRA as a master to the main AG mod.
Created new empty mod
Merged in main AG Uniques
Saved
Merged in AG Uniques extra mod
Saved
Result: Fewer errors, all were references to GRA meshes again, but this time it had the first 2 bits set to 02 which would match the value from the original extra plugin rather than from the final master list.
Attempt 3:
Edited both mods to have identical master lists with identical orders
Created new empty mod
Merged in main AG Uniques
Saved
Merged in AG Uniques extra mod
Saved
Results: No invalid references. FNVEdit now lists the same errors as the original 2 mods
Edited by tazmeister, 08 January 2012 - 05:51 pm.