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A Campaign to Pay for and fund the creation of Modpacks


arshan272

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Ever since the whole paid modding catastrophe happened, I've been thinking of ways in which it could work, and recently, I got an idea.

I play skyrim on PC, and as such I mod heavily. I have over 120+ mods such as SkyRe, Apocalypse, Immersive Bloody Everything, all of Gopher's stuff of course, amongst others. Recently, I wanted to pick up playing it again, and opened the mod manager to discover that, as expected, more than half of the 120+ mods had been updated. A lot. SkyRe is now a defunct mod and it scares the living daylights out of me. Knowing that any attempt to try and update this, especially now while my time really needs to be devoted to other things, will cause my game to break and me to have to reinstall all 120+ mods as well as skyrim again SAFELY and methodically in an endeavor that will doubtless take at least a full week of dedicated work, I have realized something: I would pay the game's value again to get these mods bundled into installers. Twelve, for each ten mods, or some such anyway I'm not gonna work out the logistics.

 

I would pay for a premade modpack with an easy install, I would throw money behind it on Patreon, Indie-Go Go or Kickstarter. It seems like a good idea, and I'm sure others have it too, so I would like to generate some buzz for it, maybe get Valve and Bethesda to collaborate again, but properly, this time.

It sounds perfect to me, mod for free but have to install each one individually, or pay some money and get it all locked down. Even if you needed multiple packs to create an install like mine, money would drop from me in seconds to save myself an entire week's work of dedicated, "stay cooped up in my room for eight hours a day" work.

 

Thoughts?

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No. Absolutely not. :no:

 

Mod packs are rare and tricky things, requiring hundreds of permissions and thousands of hours of careful work. Modders have already expressed before that they don't like mod packs in general snatching up their work and getting all the credit - add to that the idea that the person who made the pack would be payed, for their work and we'd have another long and nasty snarling match. Only this time several people would likely remove their mods and their presence from the community entirely to prevent them being used in such a way.

 

You'd be better off asking why it's become such a trend that people think mods need to be constantly updated.

 

There are no new mod breaking patches coming from Bethesda if a mod is released in a stable reliable version constant updates do little but increase the probability of causing problems in your game. So if you've got a set up that works and you're happy with it - stop updating everything. Unless it adds some new, absolutely vital function you've been waiting years for - you don't need it. A mod that constantly updates is not a good thing. A mod that's been stable and working is.

 

Ugh, Morrowind, Oblivion and both Fallout games don't have this kind of stupidity going on, it's just Skyrim and it's utterly ridiculous.

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This has been suggested many times, and shot down every time. :rolleyes:

 

What do you think will happen if any one of those mods needs to be updated? Do you expect the modpack to automatically update just that one mod just for you? What if an author discovers a game breaking bug in his mod and makes a change that requires a major update to that mod? Is the update going to magically appear in that modpack? Of course not. Someone has to put it there - usually whoever compiled that modpack to begin with - and what if they have lost interest and no longer bother to support it? Or demand to be paid again for the work involved?

 

What if there is one mod in that pack you don't want - if it is packaged as a single pack - you are stuck with it. What if there is some other mod - not in the pack that you do want, and it conflicts with one that is in the pack? - Take your pick between that mod or the entire pack.

 

Then there is the size - How long will it take to download? and can your browser support a download that big?

 

How about if there is some option in just one of those mods that doesn't play well with your hardware? Because it is an all in one pack, you are stuck with whatever options it comes with.

 

Then how about the permissions from each and every author that would be required - and many will balk at their mod being included in a for pay modpack - as we saw when Beth/Steam tried for pay mods. If you look around the Nexus you will see many mods now carry a 'Forever FREE' notification - do you think those authors will agree to allowing their 'forever free' mod included in a modpack that someone else is being paid for?

 

What about those that don't object? Won't they want a piece of the money from this? Say you pay $10 for a modpack that has 150 mods - that means each author should get a share - say the modpack creator demands 10% of the take, that leaves $9 to be divided up among 150 authors - But that's not fair - one mod is nothing but a recolor of an item, while another is a full blown large quest ( think Falskar) should both get the same six cents ( $9 divided by 150 authors)

 

Well, we just have to leave Falskar and other really big mods out of the pack and install them separately - now what about any mods that require Falskar patches to work with it? If they include the patch in the pack, and you don't have Falskar - the game crashes. If they don't include the patch and you do have Falskar the game crashes. - Oh, that is simple just make 2 versions of the modpack, double the work for the modpack creator. Now, multiply that by about 20 popular mods that need special patches. :pinch:

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Okay I guess that's fair enough. I would assume that the modders would collaborate to make the pack, not like the way it's done in minecraft, but that still leaves all the other issues (minus updating, which is easily resolved).

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FFS let the paid modding thing go, it's already caused enough damage to the community.

 

 

 

What about those that don't object? Won't they want a piece of the money from this? Say you pay $10 for a modpack that has 150 mods - that means each author should get a share - say the modpack creator demands 10% of the take, that leaves $9 to be divided up among 150 authors - But that's not fair - one mod is nothing but a recolor of an item, while another is a full blown large quest ( think Falskar) should both get the same six cents ( $9 divided by 150 authors)

 

 

 

It would be even less than that, Bethesda would no doubt want a cut and they have every right to it, it's their IP.

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