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Suhriem WIP - New official Thread now with Videos!


Anikma

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http://i.imgur.com/mmaA7OA.jpg

"Situated just north of the Summerset Isles off the coast of Hammerfell lies the mysterious island of Suhriem. Settled by a crashed fleet of Nord, Bretons and wood elves back in the Merethic Era, it remained isolated from the rest of the world for so long that the inhabitants have formed their own cultures, habits and sovereignties." - Markus Antonius, 'On Suhriem'

 

Suhriem is a large, DLC sized mod adding loads more game time, quests, location and fun to Skyrim. After a long period of solo development I've finally pieced together a small team of talented modders to help out with the development process. While progress still remains consistent we can never have enough help, so if you talented with the Creation Kit, 3D Moddeling, music composition or voice acting feel free to sign up and help out!

Anyway, enough of me rambling on, keep reading for pictures, details and other stuff!

The Lore:

Officially, Suhriem does not exist anywhere with the Elder Scrolls Lore. But, through extensive research and planning I was able to implement it while keeping the lore of Suhriem parallel to that of TES.

In the Merethic Era, a fleet of ships carrying many Nords, Bretons and Elves set sail to find new lands in order to escape the blood and fire of The Dragon War. As they set off from the coasts of Hammerfell their entire fleet was smashed by powerful storms. Although they suffered minimal casualties, their ships were unable to continue their voyage so after weeks of aimlessly drifting, they washed up on the shores of Suhriem. Upon arriving, the leaders of the three races took their people in search of new places to settle.

Ragnier Stormbourne, the leader of the Nords, settled right where the fleet landed in the Thunderlands. Amongst the rolling hills and aspen forests he build Ragnier's Landing, one of the largest cities in Suhriem. Ragnier's ancestors still rule the Thunderlands to this very day. In the Third Era when Suhriem entered a trade pact with the Empire of Cyrodiil, the Stormbournes built the legendary Corf Castle where they now hold court and rule the united provinces of Suhriem.

http://i.imgur.com/0MneYpB.jpg

Ragniers Landing - The largest city in Suhriem. This image shows only one part, see the Landscape Preview video for a more detailed tour.

http://i.imgur.com/snAOwaU.jpg

Corf Castle is the seat of the Thunderlords and capital of Suhriem, until it fell into Thalmor hands...

The mage Sindallius Rivers, leader of the Bretons led his people past the Blackwall and into the mystical land of The Grey Reach. Amidst the tower cliffs, epic gorges and deep ravines the Bretons settled and using unknown sources of magic, Sindallius formed the geographical wonder; The Skyspire.

http://i.imgur.com/Rd0oeGf.jpg

The Grey Reach is a maze of canyons and mountains and is the central province of Suhriem.

http://i.imgur.com/fojsyA4.png

The Skyspire is a towering mountain of impossible geography. It is the seat of the Skylords and capital of the Grey Reach

As for the wood elves, they followed the ranger Fengar into the southern portion of Suhriem, Ashenvale Forest. This place was not too dissimilar to their native land of Valenwood and the quickly settled in. They remained quite separate from the other provinces, until…

The Great War took the inhabitants of Suhriem completely by surprise. The island was one of the first places to be invaded by the power-hungry Aldmeri Dominion. With the element of surprise the Thalmor were able to take the northern parts of Suhriem as well as a significant part of the Grey Reach before King Yrisgrim Stormbourne and Ederic Rivers to counter attack. For a year the bloody war raged, and when Corf Castle was siezed by the Thalmor, the war took a turn for the worst. After several more defeats the Thalmor invited the king an Ederic for a peace council in the now Thalmor controlled Corf Castle. Ederic who had been badly wounded in battle sent his brother and two sons to attend the council with King Yrisgrim. However treachery ensured. When King Yrisgrim refused to hand over his rule the evil Thalmor attacked killing Yrisgrim and capturing Edric's brother and sons. With his family hostage, Ederic Rivers had no choice but to bend to Thalmor submission. Yrisgrim's son, Thorris continues his resistance against the Thalmor to this day.

https://www.youtube.com/watch?v=hALDHTfETdw

This is the Landscape preview video, it gives a more detailed tour of the world.

http://i.imgur.com/0gWfBY5.png

The world map in its current state, note the southern province Ashenvale Forest is missing as its currently incomplete. A preview of it can be seen in the video however.

The Main Quest:

As you can probably tell, the main quest is going to involve fighting the Thalmor. Before you roll your eyes at another war-based quest, I intend for this to be extremely dynamic, large and unlike anything ever done before. A good part of this quest line will involve fighting armies and taking land back from the Thalmor in large-scale battles and interesting sieges. Rather than just been another pawn in the army like the piss-weak civil war quest from the main game, you will have influence and power. You will control armies, garrison forts and lead attacks so that winning the main quest will require strategy rather than simple marker-following. Of course, this won't make up all of the main quest there will be some traditional-style quests to complete in order to fill the plot and influence the war. I have not started on any quests yet, as it’s a better idea to finish the world building first.

Other Quests:

There are two guild quest lines that I have planned out however I probably won't even start on them until the Main Quest is done. There is plenty of room for interesting miscellaneous quests though and we will be on the lookout for designers when the mod is more developed!

Helping Out:

As I said before, all I need at the moment is a few people who are willing to jump in and create a few interiors, design a dungeon or chuck down some trees every now and then in order to take some of the immense weight off my shoulders. All help is appreciated so if you're interested just leave a comment or PM me.

Here is a list of people I'm on the lookout for:

  • Composers/sound engineers
  • Modelers/textures - Mostly just for armor and weapons. I also need people who can work with objects such as signs and banners.
  • Art designers - People who are savvy with digital art and are capable of things like logos, emblems and forum banners.
  • Level designers - Nothing complicated, just anyone with a love of interior/dungeon design who are willing to send in a few cells for me to use.
  • Experienced consulting modders - People experienced in projects similar to mine whom I can consult regarding certain aspects of production.
  • Anyone else who feels they can help out!

Again even just a word of encouragement makes a huge difference, if you want to lend a hand drop me a PM for a chat and if you have a good idea feel free to post it below!

Screenshot gallery: http://imgur.com/a/jHhW2?

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The Team


http://i.imgur.com/iXk6SYA.jpg


Anikma - Project Leader



http://i.imgur.com/NB0pfJ0.jpg


Jaredinsc - Music Composer



http://i.imgur.com/Hdk5lQF.png


Cranky12 - 3D Modeler



http://i.imgur.com/UTQyJRo.jpg


MrBlood767 - Level and Architecture Design



http://i.imgur.com/vFiphZy.jpg


NguyenDragon - Level Design



http://cdn.akamai.steamstatic.com/steamcommunity/public/images/avatars/87/87bc3354857c2981663cc28623a0ed756b2ed621_full.jpg


Hart - Contributor and texture design


Don't forget to check out his project here: http://forums.nexusmods.com/index.php?/topic/2874334-bleakrock-isle-project/


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Hehe, looks good but the whole time all I could think is "He's gonna s*** himself when it comes to interior house design and VA's for all the NPC's he needs to make those huge citys look populated :P

Good luck

Well as for interior design I've already begun work on that, at least in key locations. Hasn't been too hard as I've got a few blank template cells with the general structure already built and I duplicate these according to the exterior and clutter it up with some well organised Object Pallets.

 

As for voice actors, yes I am sh***** myself but through careful planning and organisation I shall perceiver!

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I can help you find VAs. It's really not that hard, dunno why Darren has had such issues. :P When you get to the point where you're casting, tell me and I can help you out.

 

For example - 3 minor roles. Already have 11 auditions, it's day 1.

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eh it was more reliable ones, getting the auditions was the easy part, getting the f*#@ers to go through with it was another thing entirely, valentari seems to be having more luck but then again he has only the one thing to focus on so bleh lol, just glad to have it off my hands

And citys the size he has he will need like 50-80 npc to make it even feel alive it looks like

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I can help you find VAs. It's really not that hard, dunno why Darren has had such issues. :P When you get to the point where you're casting, tell me and I can help you out.

 

For example - 3 minor roles. Already have 11 auditions, it's day 1.

I was actually wondering if I could have some advice On this as naturally I have a lot of NPC. Is it better have a few voice actors covering each race and gender (Like they did with vanilla) or should I just let them choose the actors?

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