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Oscuros Oblivion Overhaul 136


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#91
HlaaluSlayer

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In response to post #31568295. #32715320, #32748860 are all replies on the same post.


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The pinkness is a missing texture; I'll try getting a different skeleton. I figured it was a mesh/model incompatibility, honestly, so I was hoping I could find a patch, or get some pointers fixing it myself. I'll give an update whether or not the skeleton takes care of it.

#92
Stark76

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So,

I use the ESM and ESP files from version 1.37
(Oscuros Oblivion Overhaul FULL-46199-1-37.7z)

together with the BSA from version 1.36c.
(Oscuros Oblivion Overhaul BSA-46199-1-36c.7z)

Is that correct?

These are the two files I get to download from here.

#93
scythiss

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Can anyone help me get this to work? I keep getting big yellow diamonds when I install this. I am using tes mod manager for oblivion. I dled the full version which only had the esps and got the yellow diamonds. I dled the missing files as well and still got the same result. Any help would be appreciated thanks.

#94
leeus

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In response to post #33292140.


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Sorry is this is too obvious, but it has to be asked :)
Did you downloaded the 400MB BSA too? Sounds like you're missing the resources.


#95
leeus

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In response to post #33185760.


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Yes, that's correct :)

#96
scythiss

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In response to post #33292140. #33296335 is also a reply to the same post.


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lol Yes I downloaded them both, I accidentally installed the older OOO file thinking it was the resources lol. Silly me, thanks though :D

#97
Raikorn

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Hello, just one question, guys :) I have to download both files:
Oscuros Oblivion Overhaul BSA
and
Oscuros Oblivion Overhaul FULL
right? :)
And then - make OMOD out of them both, right?
Also, will this great mod will work with these:
Deadly Reflex 6
HUD Status Bars
DropLitTorch
1st Person Legs
Immersive Weapons?

Thanks in advance!

/edit
Sorry, 3 questions xD

Edited by Raikorn, 17 January 2016 - 09:28 PM.


#98
Stemajzl

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In response to post #30862990. #32715365 is also a reply to the same post.


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Hey leeus, how did you fix it? I'm trying to fix it for past 2 hours with tes4edit and my "amazing" google search skills but nothing :(

#99
leeus

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In response to post #30862990. #32715365, #33516310 are all replies on the same post.


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I had to manually edit one of the OOO scripts on the TES CS :(

In particular is one of the quest stage result script that is located in Oscuro's Master that needs changing...

It's either that, or editing the Cobl Tweaks - OOO.esp to remove the version check of the script, as it has no point as it is now.

EDIT:

Here's a pic taken from TES4Edit with the change already applied to the OOO master... keep in mind that your master will have a different value in the result script field.

http://i.imgur.com/IwEseCP.jpg

You'd have to make that change as a patch ESP, or ESPIfy the Oscuro's master with WB first before being able to edit it with the normal CS.

As an alternative, if you're familiar with the CSE by shademe, you can use it to edit the master directly without needed to ESPify and all that.

Keep in mind that you need to compile the quest result script in the CS for the change to be effective.

The original master, as provided has:
set OOOVersionControl.Version to 1

The old master before 1.36 had this:
set OOOVersionControl.Version to 34

Edited by leeus, 19 January 2016 - 09:37 PM.


#100
Stemajzl

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In response to post #30862990. #32715365, #33516310, #33518760 are all replies on the same post.


Spoiler

Yeah, can't fix it :/
I downloaded shademe's CSE and tried with that.

Gonna write what I tried step by step and maybe you can see what I did wrong:
-open "Oscuro's_Oblivion_Overhaul.esm" in CSE
-navigate to "Character" > "Quests..."
-select "OOOVersionControl*" from EditorID on the left and select "Quest Stages" Tab
-press that "..." button above "set OOOVersionControl.Version to 1" (right next to "Result Script" )
-change it to "set OOOVersionControl.Version to 37" press "Compile"
-press "Compile Result", then press "OK"
-file>save and close the CSE


Edited by Stemajzl, 20 January 2016 - 04:18 PM.





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