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Pegorino

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Please Note

This is a mod that totally overhauls Whiterun. It provides new lore friendly districts, houses, shops, activities, NPCs, quests, music, sounds, voice-acting and a totally novel feeling to Skyrim, this is my interpretation of how a city in Skyrim should look like, diverse, bustling with activity and people. Framerate in the city is optimized, and you'll generally run way better this mod rather than poorly optimized, fauna-spraying mods such as JK's Whiterun or Beautiful Whiterun.

The detailed district of Ald White'Run, so called by its Dunmer residents is set in a new worldspace, as to avoid a big drop in framerate when watching towards Dragonsreach or Fort Darius. To further avoid framerate drops, the NPCs have perfectly timed schedules, each 6 hours ingame, new NPCs start roaming the various places of the city, while the others head back to their homes and so forth.

No compatibility with Open Cities, sorry.

















http://img1.wikia.nocookie.net/__cb20130812222535/elderscrolls/images/1/1e/Whiterun_Seal.png


Romantic Whiterun
First installment of a total overhaul project for Skyrim's cities


Lore Prologue

The mountain on which the city was built was discovered by members of the Five Hundred Companions of Ysgramor, who discovered the Skyforge, an abandoned forge with the ability to smelt superior quality steel. The local elves feared the Skyforge as a relic of the gods, and thus never tried to establish any kind of settlement nearby. The Companions, over the course of years following the war with the Snow Elves, built the mead hall of Jorrvaskr beside the Skyforge, founding the shell of the settlement. During the war between the Nords and the Snow Elves, between the years of the Late Merethic Era and the first half of the First Era, the settlement saw a general increase in its inhabitants and dwellings. Some historians agree that Whiterun was a favorite resting place for veterans coming back from the conflict zones that ravaged in those days the lands of Skyrim.

Dragonsreach was built around or before said events, by Olaf One-Eyed, to house the captured dragon Numinex. It is said that the construction of the keep took only six months, with workers from Windhelm and Solitude working day and night. During 2£458, the ancient ruin of Veymirjun was discovered during excavations for an additional sewer system for the city, which had grown large enough to require another canalization in order to prevent further cases of pestilence or bad health among its inhabitants; the ruin proved to be a place of unknown death and mistery following the disappearance of those who set foot inside, following the orders of then Jarl Harald the Fat, who believed that countless riches lied beneath him. The ruins and the forsaken crypt were sealed by a special door requiring 3 keys, which have been lost in time along with the exact location of the crypt. By the end of the Second Era, Whiterun grew into being of of the central trading hubs in Skyrim, and the steady flow of income guaranteed additional expansion to the city, increasing its land in the Hold. In this period, Dunmer slaves were being used to excavate deep within the mountain, in order to reach the underground water basin, since the existing water supply at the time of Olaf One-Eyed was insufficient for a city that grew monthly since the start of the Second Era. Many died by drowning in the flooded caves and blue sewers, and their spirits are said to still haunt the deepest points of the underground cistern. Nobody ventured inside since the Great Shortage of Water of 3£103, when a daring Argonian went inside to dislodge the rubble that was accumulated throughout the years; old tales say that shortly after, he became crazy, and killed himself by jumping from the northern walls. In the same time, the Thieves Guild established a safehouse somewhere inside the slums of the city that linked the sewers with the underground cistern. Profiteering from the newly opened mine of Dragonsreach became possible for them, even if they would be ousted two years later by the Guard.

In 3£388 a fire broke out, destroying almost all the districts of the city, including some branches from its symbolic tree. The rulers of Whiterun then decided into removing the many braziers and dry fauna across the city, replacing them with planters and suspended lanterns made by skilled Resdayn craftsmen. A bathouse and the Temple of Kynareth were built and the ancient Temple of Shor transformed into a Hall of the Dead. The Imperial Prefect Glaenius Licinio around this time was coordinating the efforts into building the fortress that would become present day Fort Darius. The timing being perfect, as months later the Imperial garrison twarted a raid by the Gleisnr bandits. Barenziah resided in Whiterun for a week, having escaped here with a young lover while on her return trip to Mournhold. Her letters, in which she talks about the many beauties of Whiterun, are conserved at the local library. The rulers of Whiterun shortly after decided into establishing an Embassy Palace for the Bretons, Orcs and Dunmer, as a forward diplomatic point inbetween their home provinces. The choice would generate additional wealth to the city. Imperial visitors, from now on, started to refer to Whiterun as the "Imperial City of the North" before it underwent several acts of chaos, including a dynastic feud, attacks by Horme bandits, frost trolls, and a series of annihilating winters of alternating floods, droughts, and fires.

In 4£142 the city was ruled by Jarl Harald II, who offered asylum to the Dunmer following the eruption of Red Mountain in 4E5. A shantytown emerged around Fort Darius, because unbeknownst to the Imperials, many of the Dunmer refugees were from Gnisis, who knew the legend that grew around an Imperial Legion Legate for being a fair man of law, Legate Darius Albucio. Many Dunmer have been integrating into society ever since, with many embracing the call of arms and joining the Legion. In 4£192 Jarl Harald dies and his son, Barlgruuf, succedes him to the Hold's throne, assuming the moniker of "Greater", mainly due to his height, rather than wisdom. By Last Seed 197, Legate Fabius Cosades is appointed Legate of the XVI "Deathshead" Legion, with garrison at Fort Darius, Whiterun. He greatly contributed into recruiting additional men for the ongoing civil war of present day.

- History of Whiterun by Direnni Hlaalu -

 

Market District / Wind District / Flea District / Embassy / Rain DistrictFeatures of the Mod and Objectives

Market District by adding more life, a new Bannered Mare structured as a terrace resthouse and tavern, with a waitress/waiter system prompting you to consume as soon as you sit down at the table. Likewise this system will be shared with other dens or inns across the city and Skyrim. The market district now counts six new houses and twelve new NPCs. Breezehome has been moved towards the inner part of the District, near the walls separating it from the Wind District.

Wind District is expanded to house a Mine underneath Dragonsreach, a small tools shack, a Warehouse and a player-constructable Manor, with a quest for the PC to acquire all the necessary materials and manpower.

Flea District is a totally new district based on retextured Grey Quarter meshes from Windhelm, a very poor and unhealthy place to live in. It surrounds the nearby Fort Darius.

Military District is the district of the XVI "Deathshead" Legion garrison, based inside Fort Darius. It features sixteen legionnaires, an Imperial Cult, two commanders and a badmouthed Legate.

Rain District is an upcoming district accessible on the other side of the city, it will form a new residential area.

Underground Slumworks, the dwelling place of the very poor and of petty criminals. The "Drunken Shoe" den is located somewhere, with black market stalls offering interesting relics and other valuables which were stolen from someone's house for sure. The Thieves Guild have a base here. The Dunmer have a temple dedicated to the Nerevarine hidden somewhere inside.

Underground Sewers, a deep canalization system ending up in a cistern carved deep into the mountain centuries ago, being a steep system, it is not recommended to venture inside. Many have drowned or perished.

Underground Crypt, shall you ever find the terrible secret behind its lost location?


Subdivision of the citizens into social classes, of Nobles, Rich, Commoners, Poors and the Homeless.

Citizens now venture around the city, passing their time in the Inns, the bathouse or by doing their daily work.


New Books

- History of Whiterun
- Massacre at Karthwasten
- Veymirjun
- Imperial Architecture
- The Hold of Whiterun
- Recruiting Poster for the Legion
- Great Leaders of the Legion
- Journal of Fabius Cosades
- Haaki's Courier Service: 12 news based on the player's progression in the various quests
- Flora of Skyrim (with images)
- Bestiary of Skyrim
. The Exodus of the Dunmer
- Scathing Bay: Essay
- 4$ 5, Morrowind
- History of Caldera
- Socucius Ergalla: Biography
- 36 Lessons of Vivec
- The Demise of Almalexia
- House Indoril in Skyrim
- House Redoran in Skyrim
- Letters of Barenziah
- How to build a house
- Gardening for beginners
- Tales of Dagon Fel
- The bride from Pelagiad
- Letters of Vedam Dres
- Letters of Caius Cosades
- Imperial Missive
- Notice of arrival for General Tullius
- Today's Menu (Menu for Drunken Dragon)
- Menu (Menu for Bannered Mare)
- Honor (Guide for recruits at Fort Darius)

- History of Morrowind
- The Champion of Cyrodiil
- Journal of Lord Lovidicus
- Census and Excise Charter
- Ancient Book (part of quest)
- Abyss, Into Darkness
- Abyss, From Ashes
- The Nerevarine Prophecy
- The Nerevarine's Legacy
- Vampires of Vvardenfel
- Brown Book of House Redoran, 4£201
- Blue Book of House Indoril, 4£201
- 4£201, Imperial Legion General Orders
- The Ordinators
- Vivec the False
- Anumidium and the Dwemer
- Dumac Dwarfking's Prophecy
- The Dark One
- Almanac, 4£144
- Almanac, 4£158
... more to come ...
(Team working on books: Aerelm, Etheral200x, bestordarest, fuzzybeing, Pegorino)

Market District / Wind District / Flea District / Rain District / Military District



Market District Overview

http://i57.tinypic.com/90wo6p.jpg

Market Plaza

http://i60.tinypic.com/s2sgls.jpg

Blacksparrow Street

http://i62.tinypic.com/op8ty1.jpg

House under construction
Dark Brotherhood Safehouse in the completed back part, accessible through walking on the construction scaffolds. (Quest: A new home, in Whiterun!)

http://i62.tinypic.com/ivy4g9.jpg

Flea District

http://i57.tinypic.com/2jg1aaf.jpg

Embassy Palace

http://i61.tinypic.com/2lsd3bo.jpg

Rain District - Gatehouse

http://i57.tinypic.com/r9quco.jpg

Flea District

http://i57.tinypic.com/2j60k2b.jpg



Ald White'Run (Great Dunmereth District of Whiterun) / Fort Darius / Military District


Edited by Pegorino
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This sounds/looks amazing. Tightly-packed and cramped medieval-style cities are one of my favourite things so I'll definitely track your progression too.

 

Perhaps you could intergrate Skyrim Sewers into it, as it adds sewer systems into the other cities as well. I really like your ideas too, but compatibility between that mod and yours would be mind-blowing and convenient for the many who already enjoy the mod. (Or at least, you can avoid the Skyrim Sewer entrances and establish your own. I don't mind bending reality a bit for myself if it means enjoying the content of both. *grins*)

 

Ooh, and a request for compatibility with Interesting NPCs and Inconsequential NPCs would be great too.

Edited by Laereal
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The atmosphere at night is breathtaking trust me. Sip some mead with your companions while looking as the sun sets.

 

Vista from the tavern promenade outside

http://i59.tinypic.com/14jvi3l.png

 

Marked Plaza Lighting System (RLO ready)

http://i61.tinypic.com/2qd4ai8.png

 

Looking down from the railing

http://i58.tinypic.com/2n0opjl.png

 

A more Cyrodiilic temple to add some Imperial flavor. Kynareth's Temple is a Manor that can be bought now from the Census and Excise Office. (plus other stuff)

http://i61.tinypic.com/33vhyyt.png

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In lore the overhaul is justified by the fact that shortly before the Civil War, Jarl Barlgruf, the rightful ruler of Whiterun, commisioned an expansion of the city to Ocarvo Cosades, architect of the Imperial Legion and Legion Prefect of the Deathshead Legion residing there.

 

There will be an Imperial Legion Garrison, various traders, an ethnic trader from Morrowind, a bookseller, a newspaper, a three story Bannered Mare turned into restaurant, hotel and library, a Census and Excise Office, an art dealer (selling paintings just for roleplay), a gardner's shop, two pawnbrokers, one armorer, one smithy (original), a black market, a Dunmer residential area with their own temple, Imperial Cult (will expand them into the other cities as well) in the temple, an East Empire Trading Company Office for land transportation of goods (you'll recognize it by the goods and carts outside), a mill embedded into the tower, a Guardhouse and armory, a clothier and finally a jeweler selling expensive stuff. I plan on adding a bank as well if I find free space for it.

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http://i57.tinypic.com/euqc6g.jpg

http://i62.tinypic.com/2mrtuhd.jpg

http://i62.tinypic.com/o0xnjn.jpg

http://i59.tinypic.com/sz8vfo.jpg

http://i60.tinypic.com/2q1gksm.jpg

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