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How to make modded merchant someone you can talk to.


omnomnomgoat

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Hello I am trying to mod in a merchant but the problem is that when in game I cannot speak to him. When I walk up to him there is no prompt to talk to him. It is as if he does not exist. He moves where I want him to do and does his daily actions fine but there is no way to talk to him.

 

Under faction I have this:

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JobMerchantFaction

JobMiscFaction

CustomVendor (one that I created)

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I have this merchant connected to the chest that I want him to be as well.

 

Any help would be greatly appreciated. Thanks in advance.

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Yes you access the barter menu through dialogue so you will need a seq file. The easiest way to generate it would be with tes5edit. (Yes you can follow that tutorial).
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I did it and put VileLair.SEQ in a Data/SEQ folder (which I had to create). It did not work.

 

Just to be clear the issue is that it is as if he does not even exist as more than a static item. When I walk up to him there is no prompt to talk to him at all.

Edited by omnomnomgoat
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Are you testing off a clean save? Ie a save with NO mods installed? If not start a new game and see if you can talk to him then.
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This is a bit strange, all of my merchants work fine an I've followed roughly the same steps as you.

 

The CK is incredibly fickle. I spent an entire day try to get a quest to work without success and then when I opened Skyrim the next day it started perfectly fine. Sorry I can't give you any more answers, I'm stumped on it. Is there a particular tutorial you followed?

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No actually I have been working on a mod that I have recieved permission to work on for bug fixing as he abandoned it. This was actually a bug with the original mod and had other users who had the issue but I have went through videos about how to create merchants and have made sure that this merchant has those traits and it does I believe but I see no solution. The funny thing is that no other merchants in the mod has this bug yet a comparison of there traits seem similar so I see little reason as to why this specific merchant has the problem.

 

I have considered recreating the merchant from scratch but I would then have to figure out the hiring script in place in the mod and mess with it which sounds like a big can of worms to open (not completely against it but I was hoping to avoid it).

 

Btw Quick saving and reloading the save did not work.

 

 

if your interested in getting a closer look at the issue:

 

http://www.nexusmods.com/skyrim/mods/52837/?

 

go to this link and it would be the Darkwater Sanctuary mod in the files. Its essentially a remake of the vile lair dlc from oblivion. The location is to the left of darkwater crossing and south of eldergleam sanctuary. The Warlock is the bugged merchant which you can purchase. He is located in the VLBastion World Space Interior of the creation kit. Of course this is only if interested.

Edited by omnomnomgoat
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