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XCOM: EU visible and usable fourth inventory slot


AxlDave

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So I modified XCOM: Enemy Unknown to enable any soldier wearing Titan armour to be able to carry 3 items instead of the standard one. Arc Throwers and Nano-vests for all, yay!

 

The problem is, when my Support class soldiers receive their "Deep Pockets" skill, the fourth inventory slot becomes inaccessible, and the Nano-vest that is equipped gets replaced by a frag grenade. In addition, the replaced Nano-vest does not show up in the locker, but I can tell that I still possess said Nano-vest by looking in the Engineering section, which tells you how many of a particular item you currently own.

 

My theory is that the Nano-vest has been placed in the inaccessible fourth inventory slot, where it no longer registers as being equipped but still registers as existing.

 

Can anyone construct a mod that allows me to see and also use this fourth inventory slot? Or perhaps even allows the use of more than 4?

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