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Will fallout 4 support multi uv for same model? Speculations.


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Hello, not really sure if this topic belongs here but I don't really knows where to post it. I am wondering if anyone got any insight on the question asked in the title. I am currently working on a few head pieces for Fallout 4 that I will put up as a mod a while after it is released if the game engine can support the files ( I am using Maya and incase I have to export as Nif files it may be a problem). So I am currently working on a protection mask that I thought would have several designs. For instance one version without tubing and one with. Therefore I thought it would be easier dividing the texture in to two uv map files, so that if the player chooses to only use the mask without tubing he will not have to load a big texture file with tubing anyway. The problem is ofcourse that if I do this there are two ways I can go about it, either making two texture files one small with only the mask and one big with bout the mask and tubing or I can make two texture files one with only the mask and one with only the tubbing ( This seems like the easiest way to do it, but it might not work ). I just wonder if anyone hear got any experience with modding previous bethesda titles and therefore may know if this is possible or if you think that it will be with the new engine. The mask will also have a normal map and bump map it depends on what is the most reliable with the engine. I hope I can get a answer, thank you for reading. I am sorry if there is any grammer or spelling errors english is not my native language.

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From what I understand, Fallout 4 seems to be using an updated Skyrim engine, so don't expect new features.

 

That said, it's completely possible, easy and common - Morrowind/Oblivion/Fallout/Skyrim .nif files routinely use multiple textures. You can even have multiple-texture sets for the same nif.

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