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FO3edit shows no conflicts yet game still crashing


Spirelord

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Hi everyone. I hope this is the correct place to post this. It looked to me that the stickied threads are more about general problems, so I figured a separate topic for my personal case would be in order. This might be a longshot since Fallout 3 is on the wayside these days, but I wanted to replay this great game to get my Fallout fix before 4 (especially maturely modded 4) comes out. So I booted up Fallout 3, got Mod Organizer out, went to the Nexus forums, and proceeded to beef up the vanilla game.

I would greatly appreciate anyone’s help if possible. I understand it’s a rather selfish request and might be a pain to some, but it would really bring some closure to the last couple of days that otherwise feel like wasted effort on my part. I have seen and heard of load orders that have gotten 100-200 mods working fine with minimal problems, so I’m hoping I can join these hallowed ranks with my own load order.

That said, if anyone here believes that a few of the mods below are the primary cause of my crashes, I won’t feel bad about removing them. Understandably, I’d like as many of them to work in tandem as possible, but sometimes that’s just unrealistic.

Anyways, working with the basic FWE + CALIBR + MMM + Project Beauty + EVE setup (including Archive Invalidation and the 4gig usage fix), I’ve had little to no problems with mods. It was when I started piling on additional mods that I started having issues. Namely CTDs and graphical issues (NPCs turning purple/missing heads, armor taking the texture of terrain, bridges going invisible). It’s been really frustrating for a couple of days now trying to figure out the correct load order and which mods are responsible for the crashing. I currently have the following load order:

*I’ve added the Nexus links for each mod that might be obscure to some. The issues that are common with the more popular mods are known by now I assume, but I’ll include their links for reference as well. Everything here has been downloaded in the last week, so outdatedness isn’t an issue.

 

[X] Fallout3.esm

[X] Destruction.esm
(http://www.nexusmods.com/fallout3/mods/1904/?)

[X] CubeExperimental (EN).esm
(http://www.nexusmods.com/fallout3/mods/6270/?)

[X] Anchorage.esm

[X] StreetLights.esm
(http://www.nexusmods.com/fallout3/mods/8069/?)

[X] ThePitt.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] Unofficial Fallout 3 Patch.esm
(http://www.nexusmods.com/fallout3/mods/19122/?)

[X] CRAFT.esm

[X] CALIBR.esm
(http://www.nexusmods.com/fallout3/mods/3447/?)

[X] xCALIBR.esm
(http://www.nexusmods.com/fallout3/mods/11684/?)

[X] Project Beauty.esm
(http://www.nexusmods.com/fallout3/mods/6341/?)

[X] iHUD.esm
(http://www.nexusmods.com/fallout3/mods/15790/?)

[X] aHUD.esm
(http://www.nexusmods.com/fallout3/mods/15886/?)

[X] EVE.esm
(http://www.nexusmods.com/fallout3/mods/8340/?)

[X] EWE Energy Weapons Enhanced.esm
(http://www.nexusmods.com/fallout3/mods/10640/?)

[X] Mothership Crew.esm
(http://www.nexusmods.com/fallout3/mods/8747/?)

[X] TSC Expansion.esm
(http://www.nexusmods.com/fallout3/mods/17403/?)

[X] TSC Point Lookout.esm

[X] RatTrapRemastered.esm
(http://www.nexusmods.com/fallout3/mods/3748/?)

[ ] TheInstitute.esm - [CTD/glitches out graphics before CTD – less important]
(
http://www.nexusmods.com/fallout3/mods/14449/?)

[ ] A Devil's Wish.esp - [CTD/glitches out graphics before CTD – less important]
(http://www.nexusmods.com/fallout3/mods/18572/?)

[ ] Mole Rat Maze.esp - [CTD/glitches out graphics before CTD – less important]

[X] Vault 101 Revisited.esm
(http://www.nexusmods.com/fallout3/mods/13308/?)

[X] Alton, IL.esm
(http://www.nexusmods.com/fallout3/mods/16949/?)

[X] UNDCity.esp
(http://www.nexusmods.com/fallout3/mods/11018/?)

[X] RivetCityReborn.esm
(http://www.nexusmods.com/fallout3/mods/21214/?)

[ ] BridgeTown.esm - [CTD/glitches out graphics before CTD – top priority]
(http://www.nexusmods.com/fallout3/mods/13725/?)

[ ] ArefuExpandedByAzar.esm - [CTD/glitches out graphics before CTD – top priority]

[ ] Big Town Overhaul.esm - [CTD/glitches out graphics before CTD – top priority]
(http://www.nexusmods.com/fallout3/mods/13229/?)

[X] AWorldOfPainFO3.esm
(http://www.nexusmods.com/fallout3/mods/17965/?)

[X] HuntersRidgeV1.esp
(http://www.nexusmods.com/fallout3/mods/17444/?)

[X] DCInteriors_ComboEdition.esm
(http://www.nexusmods.com/fallout3/mods/5573/?)

[X] busworld.esm
(http://www.nexusmods.com/fallout3/mods/4736/?)

[X] RH_IRONSIGHTS.esm
(http://www.nexusmods.com/fallout3/mods/18572/?)

[X] BigBrother.esm
(http://www.nexusmods.com/fallout3/mods/21406/?)

[X] Companion Core.esm
(http://www.nexusmods.com/fallout3/mods/712/?)

[X] RobCo Certified v2.esm
(http://www.nexusmods.com/fallout3/mods/712/?)

[X] Impervious Power Armour.esm
(http://www.nexusmods.com/fallout3/mods/13325/?)

[X] FO3 Wanderers Edition - Main File.esm
(http://www.nexusmods.com/fallout3/mods/2761/?)

[X] FO3 Wanderers Edition - Alternate Travel.esp

[X] WMMP_Master.esp
(http://www.nexusmods.com/fallout3/mods/10856/?)

[X] Mart's Mutant Mod.esm
(http://www.nexusmods.com/fallout3/mods/3211/?)

[X] Enhanced Weather - Rain and Snow.esm

---------------------------------------------------------------------------(.esm/.esp break)

[X] DarNifiedUIF3.esp

[X] Project Beauty- Broken Steel.esp
(http://www.nexusmods.com/fallout3/mods/6341/?)

[X] Project Beauty- Point Lookout.esp

[X] Flora Overhaul.esp
(http://www.nexusmods.com/fallout3/mods/19864/?)

[X] Destruction - Main.esp
(http://www.nexusmods.com/fallout3/mods/1904/?)

[X] Destruction - Main - Statics.esp

[X] Destruction - DLC.esp

[X] Destruction - DLC - Statics.esp

[ ] FOOK2 - [DESTRUCTION] DIK - Statics.esp - [Not needed]

[ ] FOOK2 - [DESTRUCTION] DIK.esp - [Not needed]

[ ] FOOK2 - [DESTRUCTION] Main - Statics.esp - [Not needed]

[ ] FOOK2 - [DESTRUCTION] Main.esp - [Not needed]

[ ] FOOK2 - [DESTRUCTION] Mothership Zeta - Statics.esp - [Not needed]

[ ] FOOK2 - [DESTRUCTION] Mothership Zeta.esp - [Not needed]

[ ] Destruction - FNNsys.esp - [Not needed]

[ ] Destruction - CP - Fellout.esp - [Not needed]

[X] Fo3HirezdFlamer.esp
(http://www.nexusmods.com/fallout3/mods/19931/?)

[X] Fo3HirezdMinigun.esp
(http://www.nexusmods.com/fallout3/mods/19931/?)

[X] Chems and Meds Re-Textures Pack.esp

[X] Rusty and Worn Power Armor.esp
(http://www.nexusmods.com/fallout3/mods/13388/?)

[X] dD - Enhanced Blood Main.esp
(http://www.nexusmods.com/fallout3/mods/101/?)

[X] dD-Less Screen Blood Time.esp

[X] Realistic Interior Lighting.esp
(http://www.nexusmods.com/fallout3/mods/16787/?)

[X] HZSmoothLight - FO3.esp
(http://www.nexusmods.com/fallout3/mods/18389/?)

[X] BetterGamePerformance.esp
(http://www.nexusmods.com/fallout3/mods/13520/?)

[X] CASM.esp
(http://www.nexusmods.com/fallout3/mods/3729/?)

[X] ATMS_AlternativeTravel.esp
(http://www.nexusmods.com/fallout3/mods/18189/?)

[X] Raider Combat Armor.esp
(http://www.nexusmods.com/fallout3/mods/11880/?)

[X] Raider Combat Armor Pitt.esp

[X] Raider HeadGear.esp
(http://www.nexusmods.com/fallout3/mods/11880/?)

[X] MakeshiftWeapons.esp
(http://www.nexusmods.com/fallout3/mods/13843/?)

[X] Dogmeat Leather Armor - CRAFT.esp
(http://www.nexusmods.com/fallout3/mods/4474/?)

[X] DYNAVISION - Dynamic Lens Effect.esp
(http://www.nexusmods.com/fallout3/mods/17876/?)

[X] Chinese Ghoul Faction Friend.esp
(http://www.nexusmods.com/fallout3/mods/15992/?)

[X] Zombie Sounds V2.esp
(http://www.nexusmods.com/fallout3/mods/11295/?)

[X] GNR Enhanced.esp
(http://www.nexusmods.com/fallout3/mods/14946/?)

[X] Enclave Radio Enhanced.esp
(http://www.nexusmods.com/fallout3/mods/14947/?)

[X] Existence2.0.esp
(http://www.nexusmods.com/fallout3/mods/5612/?)

[X] RadioTenpenny.esp
(http://www.nexusmods.com/fallout3/mods/7236/?)

[X] CONELRAD 640-1240.esp
(http://www.nexusmods.com/fallout3/mods/6104/?)

[X] Loki_HistoricSpeeches_v1.esp
(http://www.nexusmods.com/fallout3/mods/14476/?)

[X] X-1_Tales_of_Wonder!.esp
(http://www.nexusmods.com/fallout3/mods/17672/?)

[X] People_Radio.esp
(http://www.nexusmods.com/fallout3/mods/5021/?)

[X] RatTrapSound.esp
(http://www.nexusmods.com/fallout3/mods/3748/?)

[X] AReasonedArgument.esp
(http://www.nexusmods.com/fallout3/mods/7962/?)

[X] The Traveler Project.esp
(http://www.nexusmods.com/fallout3/mods/16681/?)

[X] NotSoFast.esp
(http://www.nexusmods.com/fallout3/mods/4730/?)

[X] IntoTheDeepWoods.esp
(http://www.nexusmods.com/fallout3/mods/7268/?)

[ ] A Little Mutant Problem.esp - [CTD/glitches out graphics before CTD – less important]
(http://www.nexusmods.com/fallout3/mods/8080/?)

[ ] Devoured in Darkness.esp - [CTD/glitches out graphics before CTD – less important]
(http://www.nexusmods.com/fallout3/mods/10361/?)

[ ] A Devil's Wish - Patch v1_4.esp - [CTD/glitches out graphics before CTD – less important]
(http://www.nexusmods.com/fallout3/mods/18572/?)

[ ] NightmareRealm.esp - [CTD/glitches out graphics before CTD – less important]
(http://www.nexusmods.com/fallout3/mods/15215/?)

[ ] TheMissingScientist1_V1.21.esp - [CTD/glitches out graphics before CTD – less important]
(http://www.nexusmods.com/fallout3/mods/1954/?)

[ ] AssasinationQuests.esp - [CTD/glitches out graphics before CTD – less important]
(http://www.nexusmods.com/fallout3/mods/17883/?)

[ ] Ghoul Mansion v3.1.esp - [CTD/glitches out graphics before CTD – less important]
(http://www.nexusmods.com/fallout3/mods/2618/?)

[ ] River Base.esp - [CTD/glitches out graphics before CTD – less important]
(http://www.nexusmods.com/fallout3/mods/16187/?)

[ ] TheShore.esp - [CTD/glitches out graphics before CTD – less important]
(http://www.nexusmods.com/fallout3/mods/17086/?)

[ ] RR Extendedv1.6.esp - [CTD/glitches out graphics before CTD – less important]
(http://www.nexusmods.com/fallout3/mods/10504/?)

[ ] MaintenanceShed.esp - [CTD/glitches out graphics before CTD – less important]
(http://www.nexusmods.com/fallout3/mods/7115/?)

[ ] ArlingtonDefenses.esp - [CTD/glitches out graphics before CTD – less important]

[ ] GG_WaterTowerHideout_v1_22_Alt.esp - [CTD/glitches out graphics before CTD – less important]
(http://www.nexusmods.com/fallout3/mods/12287/?)

[ ] UndergroundHideout.esp - [CTD/glitches out graphics before CTD – less important]
(http://www.nexusmods.com/fallout3/mods/9592/?)

[ ] PLFewerItems.esp - [CTD/glitches out graphics before CTD - top priority]
(http://www.nexusmods.com/fallout3/mods/7268/?)

[ ] PLweightadjust.esp - [CTD/glitches out graphics before CTD – top priority]
(http://www.nexusmods.com/fallout3/mods/7268/?)

[X] Chinese Mama Dolce's Base.esp
(http://www.nexusmods.com/fallout3/mods/15992/?)

[X] Ghouls Cohabitate.esp
(http://www.nexusmods.com/fallout3/mods/10721/?)

[X] The Mantis Imperative - Mantis.esp
(http://www.nexusmods.com/fallout3/mods/12296/?)

[X] The Mantis Imperative - Jello.esp

[ ] The Mantis Imperative - SkillBooks.esp - [Not needed]

[ ] The Mantis Imperative - Combat.esp - [Not needed]

[ ] The Mantis Imperative - Medical.esp - [Not needed]

[ ] The Mantis Imperative - XP.esp - [Not needed]

[ ] 01AtM - Firefly Ranch.esp - [CTD/glitches out graphics before CTD – top priority]
(http://www.nexusmods.com/fallout3/mods/9420/?)

[ ] Riverside Apartments.esp - [CTD/glitches out graphics before CTD – top priority]
(http://www.nexusmods.com/fallout3/mods/5570/?)

[ ] FinchleyHeightsV1.0.esp - [CTD/glitches out graphics before CTD – top priority]
(http://www.nexusmods.com/fallout3/mods/12374/?)

[ ] JohnnyAppleseed.esp - [CTD/glitches out graphics before CTD – top priority]
(http://www.nexusmods.com/fallout3/mods/14124/?)

[ ] Overpass1.7.esp - [CTD/glitches out graphics before CTD – top priority]
(http://www.nexusmods.com/fallout3/mods/18789/?)

[ ] city on the edge of forever.esp - [CTD/glitches out graphics before CTD – top priority]
(http://www.nexusmods.com/fallout3/mods/11842/?)

[ ] EnclavefortObsidian.esp - [CTD/glitches out graphics before CTD – top priority]
(http://www.nexusmods.com/fallout3/mods/17936/?)

[ ] Dukov3Release.esp - [CTD/glitches out graphics before CTD – top priority]
(http://www.nexusmods.com/fallout3/mods/1655/?)

[ ] Dukov_Storage.esp - [CTD/glitches out graphics before CTD – top priority]

[ ] The Car Fort With Quests.esp - [CTD/glitches out graphics before CTD – top priority]
(http://www.nexusmods.com/fallout3/mods/4379/?)

[ ] Big Town Overhaul.esp - [CTD/glitches out graphics before CTD – top priority]
(http://www.nexusmods.com/fallout3/mods/13229/?)

[ ] Big Town Overhaul [GangStore].esp - [CTD/glitches out graphics before CTD – top priority]

[ ] MTC MoreGuardsInBigTown.esp - [CTD/glitches out graphics before CTD – top priority]
(http://www.nexusmods.com/fallout3/mods/2992/?)

[ ] ArefuExpandedByAzar-FixEyes.esp - [CTD/glitches out graphics before CTD – top priority]

[ ] ArefuExpandedByAzar-FixMisc.esp - [CTD/glitches out graphics before CTD – top priority]

[ ] ArefuExpandedByAzar-FixOptAddNew.esp - [CTD/glitches out graphics before CTD – top priority]

[ ] ArefuExpandedByAzar-FixOptRemOld.esp - [CTD/glitches out graphics before CTD – top priority]

[ ] ArefuExpandedByAzar-Radio.esp - [CTD/glitches out graphics before CTD – top priority]

[ ] ArefuExpandedByAzar-FixBrahmin.esp - [CTD/glitches out graphics before CTD – top priority]
(http://www.nexusmods.com/fallout3/mods/15686/?)

[ ] ArefuExpandedByAzar-FixCrimBaseDoor.esp - [CTD/glitches out graphics before CTD – top priority]

[ ] ArefuExpandedByAzar-FixIdles.esp - [CTD/glitches out graphics before CTD – top priority]

[ ] ArefuExpandedByAzar-FixOptFireBarrels.esp - [CTD/glitches out graphics before CTD – top priority]

[ ] ArefuExpandedByAzar-FixTurrets.esp - [CTD/glitches out graphics before CTD – top priority]

[X] AltonAddon.esp
(http://www.nexusmods.com/fallout3/mods/16949/?)

[X] Expanding Megaton Mod - Inside - V1.8.2.esp
(http://www.nexusmods.com/fallout3/mods/8556/?)

[X] megalight.esp
(http://www.nexusmods.com/fallout3/mods/7875/?)

[X] Expanded Megaton House V3.esp
(http://www.nexusmods.com/fallout3/mods/2136/?)

[ ] Expanded Megaton House V3-No Stove.esp - [Not needed]

[X] TSC Rooms.esp
((http://www.nexusmods.com/fallout3/mods/17403/?)

[X] Devestated City.esp
(http://www.nexusmods.com/fallout3/mods/20417/?)

[X] BusworldV1.05d.esp
(http://www.nexusmods.com/fallout3/mods/4736/?)

[X] Busworld and DCInteriors compatibility.esp
(http://www.nexusmods.com/fallout3/mods/20555/?)

[X] Mr Smith's Scrapyard.esp
(http://www.nexusmods.com/fallout3/mods/14075/?)

[X] Springvale Chem Lab.esp
(http://www.nexusmods.com/fallout3/mods/19581/?)

[X] ArlingtonRestoration.esp
(http://www.nexusmods.com/fallout3/mods/20504/?)

[X] WWM.esp
(http://www.nexusmods.com/fallout3/mods/21342/?)

[ ] RobCo Certified v2 Version Updater.esp - [Not needed]
(http://www.nexusmods.com/fallout3/mods/712/?)

[X] RobCo Certified v2 Zeta Addon.esp

[X] Companion Core DLC Addon.esp

[X] RobCo Certified v2 Mechanist's Edition.esp
(http://www.nexusmods.com/fallout3/mods/712/?)

[X] RobcoCertified24SideMod.esp

[X] RobCo Certified v2 Impervious.esp

[ ] RobCo Certified v2 EVE.esp - [Not needed]

[ ] RobCo Certified v2 FWE.esp - [Not needed]

[X] FO3 Wanderers Edition - Main File.esp

[X] FO3 Wanderers Edition - DLC Anchorage.esp

[X] FO3 Wanderers Edition - DLC The Pitt.esp

[X] FO3 Wanderers Edition - DLC Broken Steel.esp

[X] FO3 Wanderers Edition - DLC Point Lookout.esp

[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp

[X] FO3 Wanderers Edition - Optional Restore Tracers.esp

[X] FO3 Wanderers Edition - Optional VATS Halftime.esp

[ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp - [Not needed]

[ ] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp - [Not wanted]

[X] FO3 Wanderers Edition - More Gore PointLookout.esp

[X] FO3 Wanderers Edition - More Gore The Pitt.esp

[X] FO3 Wanderers Edition - More Gore Zeta.esp

[X] FO3 Wanderers Edition - More Gore.esp

[X] UUF3P - FWE Patch.esp

[ ] WMMP_Install.esp - [Not needed]
(http://www.nexusmods.com/fallout3/mods/10856/?)

[X] WMMP_AMA [Mutants][FWE5].esp

[X] WMMP_AMA [swamp Folk].esp

[X] WMMP_RIG.esp

[X] WMMP_Uniques.esp

[X] EWE DLC Addon.esp
(http://www.nexusmods.com/fallout3/mods/10640/?)

[X] EWE Supermutant Energy Weapons.esp
(http://www.nexusmods.com/fallout3/mods/10640/?)

[ ] EWE Load Order Fix.esp - [Not needed]

[ ] EWE Stormfront Studios Load Order Fix.esp - [Not needed]

[X] Blackened RH + FWE + EVE.esp
(http://www.nexusmods.com/fallout3/mods/18173/?)

[X] Destruction - xCALIBRammo_FWE.esp

[X] Gunfire Sound Range Increased - Core + DLC + EVE + FWE.esp

[X] RobCo Certified v2 Impervious FWE.esp

[X] WeaponModKits.esp
(http://www.nexusmods.com/fallout3/mods/3388/?)

[X] WeaponModKits - FWE Master Release.esp

[X] WeaponModKits - OperationAnchorage.esp

[X] WeaponModKits - ThePitt.esp

[X] WeaponModKits - BrokenSteel.esp

[X] WeaponModKits - PointLookout.esp

[X] WeaponModKits - Zeta.esp

[X] RH_WMK_Bridge.esp
(http://www.nexusmods.com/fallout3/mods/16787/?)

[X] RobCo Certified v2 Omnipatch.esp

[X] Mart's Mutant Mod - Project Beauty.esp
(http://www.nexusmods.com/fallout3/mods/16787/?)

[X] Mart's Mutant Mod - DC Interiors.esp
(http://www.nexusmods.com/fallout3/mods/5573/?)

[X] Blackened FWE + MMM + EVE + Project Beauty + Destruction.esp
(http://www.nexusmods.com/fallout3/mods/18173/?)

[X] DC Moods.esp
(http://www.nexusmods.com/fallout3/mods/19191/?)

[X] The Pitt Moods.esp

[X] PointLookout Moods.esp

[X] Destruction - DC Moods.esp
(http://www.nexusmods.com/fallout3/mods/1904/?)

[X] Enhanced Weather - Radioactive Rain and Snow Plugin.esp
(http://www.nexusmods.com/fallout3/mods/6170/?)

[X] Enhanced Weather - Rain and Snow in Fallout.esp

[X] Enhanced Weather - REBOOT.esp

[X] Enhanced Weather - Sneak Bonus during Storms.esp

[X] Enhanced Weather - Weather Sounds in Interiors.esp

[X] Enhanced Weather - Rainbows.esp
(http://www.nexusmods.com/fallout3/mods/7137/?)

[X] Merged Patch.esp - [Merged everything that has been checked. I still CTD with it or without it. Whenever I make a merged patch that covers additional mods, I CTD as well]

 

 

I’ve painstakingly eliminated the majority of errors using FO3edit’s resources (Undelete & Disable References, Remove Identical to Masters) and made sure the merged patch was error free as well.

The current load order I have is based upon the recommendations (when available) from each mod’s download page.

I run a Lenovo Y510P with Windows 8 & 16gigs of RAM (I have the 4gig RAM usage enabled), a x64 based processor, an Intel core i7, and dual Nvidia 310M cards (SLI activated whenever I play).
I haven’t had any FPS issues (maxed at 60fps) and the game runs superbly when unmodded or slightly modded.

The windowed mode fix hasn’t done anything with regard to my game, and with Windows 8 anyways, I figured that performance issues aren’t the problem.

 

If you need or want any more information that I can provide about my game, setup, mods, laptop specs, or anything, I will gladly oblige.

Thank you so much in advance, whoever can help me solve this issue. :D

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Provide me with a sampled saved game that has the listed mods above Just as this post indicates.

I will extract information from it and post it here.

Note: IF that load order presented here is to assume this is what your running? it's all wrong.

Secondly, Due how they load, and what you have said you did to the files posted here, I am surprised the game ran at all.

But, that saved game is the only true source of information I require.

 

use 2shared.com as the medium.

kitty

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Darn, really? And I thought I actually had the load order right. I also thought it was a good idea to clean the files up after searching up remedies to crashes on youtube. I guess you can't trust everything on the internet.
Oh well, if I need to do a clean install, at least I can grab all the mods easily again. This is comforting still, it's better to know that I was completely off the mark instead of constantly wondering if my mods went wrong.

I uploaded three save files just in case:

 

 

So in your opinion Purr4me, what would be the correct load order of these mods? And should I download and re-install all of these mods again in case they were damaged when I tried to clean them in FO3edit?

Edited by Spirelord
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Load order MUST start:

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

StreetLights.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

 

Remove all the unused plugins. If the files are in the data folder, they will be loaded into memory.

 

You are trying to run too much data through the game. You have too many files in your load order. This, combined with added files that do not show in the load order will result in graphical problems and crashes.

 

Two of your quotes to be remembered:

 

"I have seen and heard of load orders that have gotten 100-200 mods working fine with minimal problems" " I guess you can't trust everything on the internet."

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So in your opinion Purr4me, what would be the correct load order of these mods? And should I download and re-install all of these mods again in case they were damaged when I tried to clean them in FO3edit?

I will stand by this:

 

Posted Today, 05:48 AM

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Load order MUST start:

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

StreetLights.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

 

Remove all the unused plugins. If the files are in the data folder, they will be loaded into memory.

 

You are trying to run too much data through the game. You have too many files in your load order. This, combined with added files that do not show in the load order will result in graphical problems and crashes.

 

Two of your quotes to be remembered:

 

"I have seen and heard of load orders that have gotten 100-200 mods working fine with minimal problems" " I guess you can't trust everything on the internet."

I will download and inspect the data, Question?

Why are there 3 saved games here?

I'll look at all of them.

And should I download and re-install all of these mods again in case they were damaged when I tried to clean them in FO3edit?

Um...Here, I have to ask..Why do you have to re-download all of these mods? Don't you hang on to what you already obtained?

To do other wise is foolish as some are not longer available and secondly, he he, some have been butchered using that method and uploaded with faults built in BY this very thing .."re-install all of these mods again in case they were damaged when I tried to clean them in FO3edit?"...and uploaded missing needed data.

 

If you HAVE read from the authors from here and AFK mods, you will know. they won't support that kind of activity.

They will in fact target these kinds of things and have them removed from any sorting programs or templates ."known to cause issues".

 

Some custom made mods you can not arbitrarily "clean" because there needs to BE ITM's there for them to even work.

Now, if you don't know what ITM's are about?

read this:

https://github.com/loot/loot/issues/402

IF you want you have an insiders view of what goes on? you track their proceedings from day one up to date and see all the mistakes taken over time.

you want "mod's " installed that were subject to all of these mistakes?...in your game..and then turn up the heat with yet MORE cleaning?

 

xedit is a tool, to be used as specified. Hun, you need to know what it's used for and how to use it ,and you also need to use what you were given....your mind.

Your wit's, common sense...which most have no idea what's common....so here it is, what's common is "VANILLA", all other flavors are built from that.

 

There has to be some data in the mod's in order for them to work with other mods. These are stepping stones, this shear amount of data Can not have missing stones.

the process for merging up to date seen posted and data used to date here, are incorrect processes. No you can not use xedit top merge the files with all of that going on.

there are steps required, many many steps.

all i have seen so far is missing data removed by miss use of ex-edit's abilities, things you can't possibly know or track ,but you can lean about all of that by following the authors tracks and musings posted else where, even on the dev sites, these things are your tools to learn by and it's used by reading how things work or "don't work"

To error is human. Tools I have I am not uploading. They cost money and are not free. they are not used here ,they are used in development of the games.

They are not used to modify mod's.

what you need is slow churned ice cream and taste what "you make", if it does not taste right, you do in fact start over.

If you DO not keep what you have downloaded ? then all bets are off, replicating issues requires we all have the same things available to us. Being on the same page.

The only thing that is the same is the source materials.

 

So in your opinion Purr4me, what would be the correct load order of these mods?

you can't be serious here.

examples.

[X] Fallout3.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] aHUD.esm

[X] iHUD.esm

[X] CINEMATECH.esm

[X] ArefuExpandedByAzar.esm

[X] AWorldOfPainFO3.esm

[X] TheInstitute.esm

[X] Vault 101 Revisited.esm

[X] EVE.esm

[X] Mart's Mutant Mod.esm

[X] Enhanced Weather - Rain and Snow.esm

[X] DCInteriors_ComboEdition.esm

[X] Sharing and Caring Companions.esm

[X] VanessaFollower.esm

[X] ImaginatorFO3.esp

[X] UltimatePerformance.esp

[X] FO3 Error Fixes.esp

[X] DarNifiedUIF3.esp

[X] CASM.esp

[X] Sprint Mod.esp

[X] ArefuExpandedByAzar-Radio.esp

[X] GNR Enhanced.esp

[X] Mart's Mutant Mod - DC Interiors.esp

[X] UPP - Pack 1.esp

[X] UPP - Pack 2.esp

[X] UPP - Original Perks.esp

[X] UPP - Experience Perks.esp

[X] UPP - Quest Perks.esp

[X] UPP - Beverage Perks.esp

[X] Dree Perks Anchorage.esp

[X] Dree Perks Pitts.esp

[X] Dree Perks Point Lookout.esp

[X] Dree Perks Mothership Zeta.esp

[X] DYNAVISION - Dynamic Lens Effect.esp

[X] Directors Chair - Fallout 3.esp

[X] NotSoFast.esp

[X] WeaponModKits.esp

[X] WeaponModKits - OperationAnchorage.esp

[X] WeaponModKits - ThePitt.esp

[X] WeaponModKits - BrokenSteel.esp

[X] WeaponModKits - PointLookout.esp

[X] WeaponModKits - Zeta.esp

[X] Mart's Mutant Mod.esp

[X] Mart's Mutant Mod - DLC Anchorage.esp

[X] Mart's Mutant Mod - DLC The Pitt.esp

[X] Mart's Mutant Mod - DLC Broken Steel.esp

[X] Mart's Mutant Mod - DLC Point Lookout.esp

[X] Mart's Mutant Mod - DLC Zeta.esp

[X] Mart's Mutant Mod - Zones Respawn.esp

[X] Mart's Mutant Mod - Tougher Traders.esp

[X] Mart's Mutant Mod - Natural Selection.esp

[X] Mart's Mutant Mod - Master Menu Module.esp

[X] Fellout-pipboylight.esp

[X] Enhanced Weather - Rain and Snow in Fallout.esp

[X] Enhanced Weather - Radioactive Rain and Snow Plugin.esp

[X] Enhanced Weather - Weather Sounds in Interiors.esp

[X] Enhanced Weather - Sneak Bonus during Storms.esp

[X] Enhanced Weather - REBOOT.esp

[X] Fellout-Full.esp

[X] Fellout-Anchorage.esp

[X] Fellout-BrokenSteel.esp

[X] Fellout-PointLookout.esp

[X] Fellout-Zeta.esp

 

that is a result from another user done in private using my tools and methods and has no idea why he or she can not duplicate this with what's online but NOW does infact know why.

 

My opinion matters not here, it is yours I am concerned with. do things in 3's and verify they are Identical and check again.

Do things in small steps...don't bite off more than what is required...small steps.

My opinion means squat because I am not in control of any thing taking place here.

no one has the exact same thing.

 

kitty Black.

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Downloaded saved game extractions done so far:

 

[X] Fallout3.esm
[X] Destruction.esm
[X] CubeExperimental (EN).esm
[X] Anchorage.esm
[X] StreetLights.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] Unofficial Fallout 3 Patch.esm
[X] CRAFT.esm
[X] CALIBR.esm
[X] xCALIBR.esm
[X] Project Beauty.esm
[X] iHUD.esm
[X] aHUD.esm
[X] EVE.esm
[X] EWE Energy Weapons Enhanced.esm
[X] Mothership Crew.esm
[X] TSC Expansion.esm
[X] TSC Point Lookout.esm
[X] RatTrapRemastered.esm
[X] Vault 101 Revisited.esm
[X] Alton, IL.esm
[X] UNDCity.esp
[X] RivetCityReborn.esm
[X] AWorldOfPainFO3.esm
[X] HuntersRidgeV1.esp
[X] DCInteriors_ComboEdition.esm
[X] busworld.esm
[X] RH_IRONSIGHTS.esm
[X] BigBrother.esm
[X] Companion Core.esm
[X] RobCo Certified v2.esm
[X] Impervious Power Armour.esm
[X] FO3 Wanderers Edition - Main File.esm
[X] FO3 Wanderers Edition - Alternate Travel.esp
[X] WMMP_Master.esp
[X] Mart's Mutant Mod.esm
[X] Enhanced Weather - Rain and Snow.esm
[X] DarNifiedUIF3.esp
[X] Project Beauty- Broken Steel.esp
[X] Project Beauty- Point Lookout.esp
[X] Flora Overhaul.esp
[X] Destruction - Main.esp
[X] Destruction - Main - Statics.esp
[X] Destruction - DLC.esp
[X] Destruction - DLC - Statics.esp
[X] Fo3HirezdFlamer.esp
[X] Fo3HirezdMinigun.esp
[X] Chems and Meds Re-Textures Pack.esp
[X] Rusty and Worn Power Armor.esp
[X] dD - Enhanced Blood Main.esp
[X] dD-Less Screen Blood Time.esp
[X] Realistic Interior Lighting.esp
[X] HZSmoothLight - FO3.esp
[X] BetterGamePerformance.esp
[X] CASM.esp
[X] ATMS_AlternativeTravel.esp
[X] Raider Combat Armor.esp
[X] Raider Combat Armor Pitt.esp
[X] Raider HeadGear.esp
[X] MakeshiftWeapons.esp
[X] Dogmeat Leather Armor - CRAFT.esp
[X] DYNAVISION - Dynamic Lens Effect.esp
[X] Chinese Ghoul Faction Friend.esp
[X] Zombie Sounds V2.esp
[X] GNR Enhanced.esp
[X] Enclave Radio Enhanced.esp
[X] Existence2.0.esp
[X] RadioTenpenny.esp
[X] CONELRAD 640-1240.esp
[X] Loki_HistoricSpeeches_v1.esp
[X] X-1_Tales_of_Wonder!.esp
[X] People_Radio.esp
[X] RatTrapSound.esp
[X] AReasonedArgument.esp
[X] The Traveler Project.esp
[X] NotSoFast.esp
[X] IntoTheDeepWoods.esp
[X] Chinese Mama Dolce's Base.esp
[X] Ghouls Cohabitate.esp
[X] The Mantis Imperative - Mantis.esp
[X] The Mantis Imperative - Jello.esp
[X] AltonAddon.esp
[X] Expanding Megaton Mod - Inside - V1.8.2.esp
[X] megalight.esp
[X] Expanded Megaton House V3.esp
[X] TSC Rooms.esp
[X] Devestated City.esp
[X] BusworldV1.05d.esp
[X] Busworld and DCInteriors compatibility.esp
[X] Mr Smith's Scrapyard.esp
[X] Springvale Chem Lab.esp
[X] ArlingtonRestoration.esp
[X] WWM.esp
[X] RobCo Certified v2 Zeta Addon.esp
[X] Companion Core DLC Addon.esp
[X] RobCo Certified v2 Mechanist's Edition.esp
[X] RobcoCertified24SideMod.esp
[X] RobCo Certified v2 Impervious.esp
[X] FO3 Wanderers Edition - Main File.esp
[X] FO3 Wanderers Edition - DLC Anchorage.esp
[X] FO3 Wanderers Edition - DLC The Pitt.esp
[X] FO3 Wanderers Edition - DLC Broken Steel.esp
[X] FO3 Wanderers Edition - DLC Point Lookout.esp
[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp
[X] FO3 Wanderers Edition - Optional Restore Tracers.esp
[X] FO3 Wanderers Edition - Optional VATS Halftime.esp
[X] FO3 Wanderers Edition - More Gore PointLookout.esp
[X] FO3 Wanderers Edition - More Gore The Pitt.esp
[X] FO3 Wanderers Edition - More Gore Zeta.esp
[X] FO3 Wanderers Edition - More Gore.esp
[X] UUF3P - FWE Patch.esp
[X] WMMP_AMA [Mutants][FWE5].esp
[X] WMMP_AMA [swamp Folk].esp
[X] WMMP_RIG.esp
[X] WMMP_Uniques.esp
[X] EWE DLC Addon.esp
[X] EWE Supermutant Energy Weapons.esp
[X] Blackened RH + FWE + EVE.esp
[X] Destruction - xCALIBRammo_FWE.esp
[X] Gunfire Sound Range Increased - Core + DLC + EVE + FWE.esp
[X] RobCo Certified v2 Impervious FWE.esp
[X] WeaponModKits.esp
[X] WeaponModKits - FWE Master Release.esp
[X] WeaponModKits - OperationAnchorage.esp
[X] WeaponModKits - ThePitt.esp
[X] WeaponModKits - BrokenSteel.esp
[X] WeaponModKits - PointLookout.esp
[X] WeaponModKits - Zeta.esp
[X] RH_WMK_Bridge.esp
[X] RobCo Certified v2 Omnipatch.esp
[X] Mart's Mutant Mod - Project Beauty.esp
[X] Mart's Mutant Mod - DC Interiors.esp
[X] Blackened FWE + MMM + EVE + Project Beauty + Destruction.esp
[X] DC Moods.esp
[X] The Pitt Moods.esp
[X] PointLookout Moods.esp
[X] Destruction - DC Moods.esp
[X] Enhanced Weather - Radioactive Rain and Snow Plugin.esp
[X] Enhanced Weather - Rain and Snow in Fallout.esp
[X] Enhanced Weather - REBOOT.esp
[X] Enhanced Weather - Sneak Bonus during Storms.esp
[X] Enhanced Weather - Weather Sounds in Interiors.esp
[X] Enhanced Weather - Rainbows.esp
[X] Merged Patch.esp

 

that was Test Boy

#2

seems to be very close and misaligned too.

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Okay, I see. I didn't know that merely loading a mod but not enabling it would cause issues. I can get rid of mods I do not use.

The reason I asked whether or not I should re-download the mods was because, and correct me if I am wrong, that when I used FO3edit to clean the mods, I removed vital data that could contribute to more errors afterward. If the mods I have "cleaned" are actually missing patches of necessary data now, I would have no choice but to download them again right?

 

And the reason I asked about load order was because you said by looking at the load order I posted, I seemed to have made some fundamental mistakes. But I will take a closer look at what the mod pages say and move the load order around. I was just wondering if you could tell from first-glance what position some of the mods should have since i am new to this and the trial-and-error of moving everything around in the dark would be time-intensive.

 

Anyways, I will try to find out what reordering works best. I suppose at this point in time, I am only unsure of whether I should keep these files that I may have unintentionally butchered and or replace them with un-altered downloads from their nexus pages.

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If the mods I have "cleaned" are actually missing patches of necessary data now, I would have no choice but to download them again right?

 

 

These are in the form of archives zipped up, these are usaed as source files to be installed.

From what I understand, your deleting these assets too?

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No, I did not keep the original .7z files in order to cut down on clutter on my PC. In that case, I'll just re-download the mods.

Does B.O.S.S. work well? I've heard mixed reviews about it. I'll take your word for it though, it wouldn't hurt to try out.

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