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How to force skin texture override?


Ordeiberon

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So I am using Breezes as my default male model and am running into a problem with a custom outfit. I am trying to create a custom underclothing but am having trouble with the male side of it. I am trying to use the default Bethesda underwear over a breeze body. I understand the skin texture won't match up so I tried first remapping the skin to a the default skin texture in a separate folder in nif scope and it works there. It did not work in Game, so I tried create a new texture with the default skin and it and mapping it over the skin section for the armor in the Geck preview and it works there, but once I put it over the breeze body the skin is still wrong.

 

I thought I had seen different armors work so long as the skin was mapped to a matching skin texture. How can I force the armor to use the overriding skin, and not the one the body has?

 

 

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Uh, no. Textures don't work that way. If the model uses one type of UV mapping, pointing it to an entirely different type of map isn't going to make the texture errors go away.

 

Think of the texture as a glove. If you take a left hand glove and try to put it on the right hand it's not going to work no matter how you twist it or turn it.

 

You either need to use a model that was made for Breeze's body (i'm sure there's a SFW undies version of Breezes you could use) or you can completely remap the texture UV (it's a little like undoing all the stiching on a glove and then restitching it to fit what you want) or you can use Nifskope to remove the default body that's attached to the vanilla undies and attach Breeze's to it. I would suggest going with option one the other two require a lot more skill and patience.

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Ah I was afraid of that, I just could of sworn I had seen it somewhere else but I suppose they could have been using different race mods for the individual NPCs. I just though since I was using the default Bethesda model, that model's UV map should override the race's breeze model UV map (Like I said the redirection works until I put on the NPC). But I guess the skin UV map is pulled from the race UV map no matter what the armor skin texture is?

 

Funny thing about option one, with the breeze models is that, no, I have searched and search and not found a single breeze underwear model that still has a shirt. I have found a few separate T-shirts, but those are from the wasteland outfits and thus like the skin are not UV mapped to the underwear texture. Same thing with Roberts (I'd use either, since they can overlap skin textures at the right versions) If you know of any please let me know.

 

For option two, I don't looked forward to editing the model vertices in blender so how does one remap the UV map. I have looked for some tutorials but haven't seen any explain it (all i've found discuss replacing the texture as if that's the same). If its easier than redoing all the vertices I'll try it.

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