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Reverting Housecarl Animations to Female Stances


fakeinbox

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Alright, I don't really use permanent animation-changing mods but this seems stuck.

 

Apparently, I did not install any feminizing (term?) animation mods to make the housecarls use the female animations. This is bugging me because I don't use mods that modify internal data or whatnot.

 

Can someone help me track the root of this animation change? I'm not really sure what causes it.

 

My current mods that possibly affects:

- Bijin Warmaidens

- Female Facial Animation (I know it's facial but...)

- XP32 Skeleton

- FNIS (in general, doesn't suppose to cause permanent animation change...)

- Puppeteer Master

- UNP BAIN installer (Has animation options but I did not tick any of it)

 

Thank you in advance.

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Doesn't seem like it though. I've tried loading a different save file from a different gameplay and the change is not present.

Are patchers possibly affecting data of specific characters? I've tried Every Body's Different before and used the patch it has provided...

 

Edit: I think the change was stuck on the save file... Tried disabling all my mods and the change is still there! If I have to use the Creation Kit to make it back to normal, please help me.

Edited by fakeinbox
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It's Bijin Warmaidens. Just look at the mod in TES5Edit and you will see the line: Opposite Gender Amins

For both Skyrim and Unofficial Patch, that line has been filled in, but Bijin Warmaindens leaves that line blank and is loaded after both previous files thus female housecarls now use female instead of male animations.

If you don't use TES5Edit, you can take a look at the attached photo to see exactly what I mean.

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Thanks for that clarification. I tried using TES5Edit to see it for myself as well and you are correct.

 

However upon disabling/uninstalling the mod for testing purposes, the housecarls still uses female animations. I think their data got overwritten on my save file...

 

Have any idea how I can troubleshoot it? Might be a different matter now.

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Are you using NMM or MO? Also, are you installing/uninstalling Bijin Warmaidens (BW) on the same save files? If you're uninstalling BW and then loading a save that had BW installed, you could very easily run into issues as it's never a good idea to uninstall mods mid-playthrough.

A alternate fix that MAY work, is open the console and select a female housecarl and type: disable

Then type: enable

This is a simple reset command that, works for minor issues, no guarantee that this will work. You could try this on each housecarl.

 

If you're using NMM then you may have run into a unfortunate part of the manager, it's failure to correctly return/put back overwritten data. IF that's the case, try starting a new game and see what happens. Still no luck after that, you can try two thing that are not desirable but could fix the problem:

1. Verify integrity of game cache through Steam.

-In doing this, all Bethesdas .esm files will become dirty again and need to be cleaned. Also, doing this may or may not fix the problem.

2. Re-install everything.

-Yea, not your first choice I know but if nothing else works, use this as a last resort.

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I shed a tear while reading your reply. Thanks for all the suggestions but... Verifying and cleaning the .esm files did not fix it; same with the disable/enable commands as it seems more of a save issue. This change isn't present on my other saves where Bijin Warmaidens is active.

 

It appears the animation change becomes permanent if Bijin Warmaidens (or any animation-changing mod) is activated "before" Lydia is generated in-game (after becoming Thane). Uninstalling the mod, Iona and Jordis reverted to male animations but Lydia is stuck with the female one.

Oh and I'm using NMM. At fault or not, I'm starting a new game as it is my only fix. It's not that I'm against the housecarls walking like women but I'd like my game to be as mod-free as possible once I removed all my mods lol.. I'm weird.

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Well, if you're wanting to have your game a clean as possible I would highly recommend Mod Organizer. It keeps your Skyrim data folder 100% clean, and builds a virtual data folder every time you launch the game. Best part is, no mods are permanently overwritten, so there is no physical data that is being removed, MO keeps all data from every mod intact and only loads the data from each that it needs.

 

I know switching mod managers is lengthy process but I've been using MO for about a month, and regret waiting such a long time before I switched, it's fantastic.

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