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Alchemical Fire: A lore friendly reverse-pickpocketing grenade potion.


themohawkninja

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Hello,

 

I would like to propose a custom leveled potion to be added to Skyrim that creates a high damage short radius AoE (think the fireball spell with more damage) on the caster after a short (5 second) delay. The idea being that while two enemies are close to each other talking, the player would reverse pickpocket the potion into one of the enemies inventories, get away and then BAM! both enemies are at the very least damaged, if not both dead.

 

As far how one obtains the potions, I've decided that the best way to implement them would be to have both Enthir (given the fact that he trades in black market goods, and has access to the College of Winterhold's resources, along with allowing magic-based characters to play with the potion) and Babette (given that she is with the Dark Brotherhood, and is an alchemy trainer/seller) allow the player to give them each Fire Salts and Dwarven Oil in groups of five at a time (or whatever the player has left that would fulfil the 1:1 ratio), to which the respective NPC will give the player five appropriately leveled Alchemical Fire potions.

 

If the player has captions turned on, the respective NPC would mention that the explosive is fairly stable, as the two ingredients are seperated by a piece of cloth. All he/she has to do is shake the bottle (the player doesn't actually do this, it's simply implied whenever the player uses the potion), put it in someone's pocket, and get to a safe distance quickly, as the reaction will quickly go out-of-control, resulting in an explosion.

 

The leveling of the potions would follow the same progression as heath potions do, being worded as:

  • Crude Alchemical Fire (40 damage)
  • Alchemical Fire (75 damage)
  • Refined Alchemical Fire (100 damage)
  • Crippling Alchemical Fire (175 damage)
  • Vigorous Alchemical Fire (225 damage)
  • Military-grade Alchemical Fire (300 damage)

NOTE: Damage will probably need to be balanced. They should each one-shot enemies that are on the lower-end of what the player will face at a given level, for example, the Crude variant will one shot a level 1 bandit.

 

I would suggest using the Skooma model for all variants (if possible, make the bottle more red-orange colored to reflect the ingredients inside), as the Skooma bottle is small and skinny, and would therefore be the most logical thing to use if you wanted to slip it in someone's pocket.

Edited by themohawkninja
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