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How to assign actions to ActionJump without actually jumping?


bekutaa

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Under WolfRace in CK, I've assigned the animation "idleWolfHowlStart" to ActionJump. When I press the jump key ingame, the wolf howls, but also jumps at the same time. This happens with all potential animations I assign to ActionJump, regardless of what race - both the animation and jump execute simultaneously.

 

Would it be possible to do something in CK that overrides the built-in jump animation and prevents it from occurring alongside my custom assigned animation, or will I simply have to deal with it and assign actions to other keys instead?

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