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2015 Immersive Mods Recommendations


FireBug3

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First of all, grab Mod Configurator Menu (MCM), NVSE script Extender, Fallout Mod Manager (FOMM) and UIO (User interface organizer)

- oHud, for a more immersive & tweakable HUD.

- Enhanced Camera that allows you too see your body in first person (and also be in first person while sitting & dying, very cool),

- And of course Project Nevada, a pretty big highly tweakable overhaul. A must have! Rebalance the game, cool features, minor graphics enhancements.

- Dynavision 3 for Depth of Field and other VERY cool effects, cinema like. Or just plain DoF if you want. Low impact on perfomance too!

- Fallout Carachter Overhaul, retexturing of all faces for more realism, along with Weapon Retexturing Project from Millena. Complete overhaul of almost every weapons.

Nevada Skies, adds weather effetcs and nice skies. Storms, rain, radioactive sand storms...

- Essential Visual Enhancement (EVE), which adds cool blood, laser & plasma effetcs, a must have.

- Wasteland clothing Hires retexture, self explainatory.

Then, one of my favourite:

- Ultimatum. NPC are reactive: they won't like it if you wander around with your weapon, aiming at them! You can loose some reputation if you aim at them, you can make them surrender, and slave 'em so you can steal everything they have. Inject a craftable poison in their back, push 'em, whistle for sneaking diversion, shout "Get down!"... bad guy's mod :tongue:. All of that is parametric via MCM.

- Killable children too, just for fun and realism.

Finally,

- A World of Pain (AWOP), adds 114+ locations and new monsters, new loots, along with Monster mod. Tons of new monsters.

Last but not least, my all time favorite

- Light up and smoke those cigarettes! Adds smokable ciagrettes that you can loot just about everywhere, even cigares! Adds a bonus, but you can get addicted.


If you're playing in hardcorde mode, I would recommend Leather Backpack. A simple backpack that you can throw, put things in it and let it where you droped it. You can spawn a bed with it too, very useful in hardcore. Adds 50 points to carry items if you wear it, companions can wear it too.

ENB's if your PC can handle it. Otherwise, search the Nexus, full of good stuff!

Have fun, PM me if you have questions, I'll be glad to help if I can!

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Someguy Series. It puts you in a Spaghetti Western, especially the Russel and the later, linked parts of the Inheritance. My advice: do Bounties I without Russel, it's too much drama and he kills the capture targets, and get him right after. He's worth it. Get them all as there's special content that requires parts of different campaigns to activate

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Just a couple of random comments:

 

1. AWOP also makes a lot of stuff harder. E.g., from the start, the powder gangers attacking Goodsprings are like 5 levels higher than in the original, and the spring Gecko tend to rip Molly a new one unless you SPRINT to the rescue. Now I'm not saying it's a BAD thing, and it certainly does what it says in the mod title, but be sure that's what you want. If you're new to the game, it might make it a liiitle bit too challenging.

 

Also it's pretty much just more combat, and 100% non-voiced. Yes, it adds a ton of locations, but mostly they're there to hack and slash your way through. More or less. Again, I'm not saying it's a BAD thing. If you always wanted to go into some dungeon, kill 50 ghouls and come back with phat lewt, it certainly does that. If you want complex moral dilemmas and subtle diplomacy, well, not so much. Again, just so you know. The choice is yours.

 

2. Actually, it's Bounties II that needs one to capture targets, not Bounties I, innit? I ploughed my way through Bounties I with a gaggle of companions that killed everything in sight, and I can't say I had any problems.

 

The only reason to not get Russel is if you're trying to join the legion. At the end of his quest, well, let's just say they didn't like me very much ;) But in all fairness, he warns you.

 

 

As for my own recommendations:

 

- Willow. Best companion for NV, especially if we're talking immersion. (Niner is good too, though, and Delilah can be useful. And Private Gilbert is probably up there for utility value, but she doesn't really have much in the way of things to say or quests to start.)

 

- I like Mission Mojave, as it is essentially a big bundle of fixes

 

Other than that, well, immersion is a very subjective thing. I find it totally immersive to run around as a Vulcan in a ST uniform and with a bat'leth, or as an elf with a magic wand. Others, not so much. Essentially my advice would be to decide for yourself, since things really are that subjective.

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Immersion is indeed a very subjective thing. For some, immersion is just getting lost in a good story. For others, it's great gameplay and dungeon exploration.

 

For me, it's those things, but it's also how "alive" I perceive the world to be. For me, the most immersive game would be one that would seem like it is getting along just fine even if my PC never comes along to do stuff. If I feel like the NPCs are cardboard cutouts just waiting for me to come along and activate their regurgitated speech, then it fails the immersion test.

 

I've always enjoyed the Interesting NPCs mods from the 3DNPC website. They don't have as much Fallout content as they do Elder Scrolls, but what they have is good stuff.

 

The Companion mods like Willow and Niner always do a good job of adding some interesting characters to the Mojave, and Someguy's mods add quite a lot of content that makes the Mojave come to life.

 

Another thing that adds to my immersion experience is the connection I have to my PC. Hardcore mode went a long way to relieving the feeling of being an unstoppable robot. Imp's needs mods have taken hardcore mode to an extreme that I have found to be addicting. Also, bluebellfairy's animated mods add something really cool to the game... the ability to watch your character eat food, inject chems, and sleep. These little tweaks can go a long way to making the game more immersive.

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A few more ideas:

 

1. NVAC (New Vegas Anti-Crash). While we can debate what is immersive to each person, I think we can all agree that crashes seriously break immersion. And you'd be surprised how many kinds of crashes that one catches. Including from some of the glitchy mods.

 

2. Saxxons Quest Collection. It's the little touches that make the place seem alive, and that's what this mod does. It adds a bunch of little side-quests all over the place. Be warned that one of his locations has the door in the same place as a New Vegas Killer contract, but you CAN get into both places by basically clicking on the opposite sides of the door frame.

 

3. IWS, if you want a much more populated wasteland. Exactly how much more populated, you can configure it. It raises difficulty as you'd expect, since it's one thing to be attacked by two fiends vs by five.

 

4. Afterschool Special: a pretty nice player home, with item sorter and stuff, and a nice and voiced quest arc to build it.

 

5. The New Bison Steve Hotel And Lucky Casino: a long-ish and voiced quest arc to help Steve rebuild the hotel. Quests are good, right? Plus, you get two player homes, with item sorters and whatnot, in the process.

 

6. GARU. Automatically refills your companions' ammo. Obviously you don't need that if you let them use their default weapons, which use magical companion ammo. But if you want to give some unique weapon to them and not worry about checking all the time if they still have ammo, it's useful. Now you might say it's unrealistic, but I think it's even more unrealistic that they wouldn't say anything or better yet, just buy some when we last visited a merchant.

 

7. DEIMOS. A short-ish and somewhat depressing quest arc from the same guy who did Falskaar for Skyrim.

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I personally hated Demios simply because my character would have walked out of the facility in 2077 and saved the people in the Sierra Madre, helped the National Guard maintain civil order in Vegas. THAT would be a better than Falskar, and Falskar is pretty damn impressive. That's a mod I would pay for gladly.

Oh, Moraelin there are three capture targets in Bounties I, but you have to whittle them down in combat. In NBII you get to start a conversation with them to convince them to surrender first. Non-lethal combat and Russel's Bowie Knife DO NOT mix.

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Thanks guys. Can someone recommend a good ENB? That is not too bright or dark? I kind of like outside brightness of Rudy but it is way too dark in interriors, and i like interrior brightness from NEVADA but it is way too bright outside... so maybe someone can suggest what enb to try next?
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