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Weight Slider Limitations by Race


megageeklizzy

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I am making body replacers for both males and females, and would like to impose limitations on the range of weights between _0 and _1 for different races. For example, I would like to make high elves only able to use the lower end of the slider, as they are supposed to be thin based on lore. This might require a script of some kind, and while I don't know how to script, I would be happy to learn a bit if someone could point me in the right direction. I know that Unique Everything allows different bodies for different races, but that would require me to make armor conversions for every race, which is ten times the amount of work as using the same body for all races. If I can limit the weight slider range without changing the body for different races, the armors will scale appropriately.

 

If you have any ideas of how to implement this, please let me know. I really want to make this work, and I think it would really add a lot to the game by making the races look more unique. I appreciate any advice. Thank you for reading.

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I've spent the better part of the day looking for a way to do this, but I can't seem to find anything. I've decided that I could probably achieve the same effect by scaling the skeleton bone nodes and using Unique Everything. Unfortunately, however, I can't seem to find a way to edit the skeleton nif in Blender. When I try to import it, Blender gives an error message about the BSboneLODextradata. I went into NifSkope and deleted it, but Blender still shows the error. I checked, and there isn't another instance of BSboneLODextradata, so I really don't know what the problem is. If anybody can help me do this or help me do what I talked about in the first post, I would really appreciate it. Even if you just have a basic idea of what I can do, a point in the right direction is better than nothing. Please let me know if you can help me. Thank you for reading.
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