Jump to content

CTD PROBLEM - Mods, load order cleaned & corrected in FO3edit - Merged Patch


sundove

Recommended Posts

So I decided to have another go at FO3 while modding this to my liking. I recently had modded FNV heavily (over 100 mods) without any problems playing and so I am very knowledgeable in the area of modding although would not consider myself an expert by any means. I am CTD at least 2-3 times an hour and is really frustrating because I had spent the last 3 days trying to make this game as smoothly playable as possible. After following all of the instructions from the Ultimate Setup Guide ( Benwah ) to online videos from multiple authors on installing each mod correctly as well as following the modders instructions on the Nexus sight, I continue to crash randomly with no real hint at what is causing this. All I can think of is something I have overlooked in my load order???


Wisdom, friendliness & experience are much appreciated here. :)


Here is my current load order (everything has been cleaned in FO3edit):


Fallout3.esm

Anchorage.esm

ThePitt.esm

StreetLights.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

Unofficial Fallout 3 Patch.esm

CRAFT.esm

CALIBR.esm

Project Beauty.esm

FCOMaster.esm

aHUD.esm

iHUD.esm

DCInteriors_ComboEdition.esm

EVE.esm

AWorldOfPainFO3.esm

Vault 101 Revisited.esm

RH_IRONSIGHTS.esm

FO3 Wanderers Edition - Main File.esm

FO3 Wanderers Edition - Alternate Travel.esp

Mart's Mutant Mod.esm

Enhanced Weather - Rain and Snow.esm

DarNifiedUIF3.esp

Project Beauty- Broken Steel.esp

Project Beauty- Point Lookout.esp

CASM.esp

OldWorldSecretsV1.2.esp

GNR Enhanced.esp

MaxLevelWorkaround-HP-BS.esp

UPP - Pack 1.esp

Tenpenny Tower true peace.esp

RandomEncounters.esp

BusworldV1.05d.esp

UndergroundHideout.esp

Treasure Maps_Secrets of the Wasteland.esp

Treasure Maps_A Fist Full of Caps.esp

MoreMapMarkers.esp

Busworld and DCInteriors compatibility.esp

AchievementsPC.esp

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - DLC Broken Steel.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

Mart's Mutant Mod - DC Interiors.esp

Mart's Mutant Mod - Project Beauty.esp

RH_FWE_Bridge.esp

FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

FO3 Wanderers Edition - DLC Anchorage.esp

FO3 Wanderers Edition - DLC The Pitt.esp

FO3 Wanderers Edition - DLC Mothership Zeta.esp

RH_EVE_Bridge.esp

Realistic Interior Lighting.esp

Fellout-Full.esp

Fellout-Zeta.esp

Fellout-PointLookout.esp

Fellout-pipboylight.esp

Fellout-BrokenSteel.esp

Fellout-Anchorage.esp

megalight.esp

Enhanced Weather - Rain and Snow in Fallout.esp

Enhanced Weather - REBOOT.esp

Enhanced Weather - Sneak Bonus during Storms.esp

Enhanced Weather - Weather Sounds in Interiors.esp

Blackened FWE + MMM + EVE + Project Beauty.esp

merged patch.esp


On a side note, all mods have had compatibilty patches including the paradox ignition mergers to the corresponding mods. I am running as admin with compatibility.


Thank you again.

Link to comment
Share on other sites

  1. RH_IRONSIGHTS.esm

    FO3 Wanderers Edition - Main File.esm

    FO3 Wanderers Edition - Alternate Travel.esp

    Mart's Mutant Mod.esm

    Enhanced Weather - Rain and Snow.esm

  2. Fellout-Full.esp

    Fellout-Zeta.esp Loads last in it's group

    Fellout-PointLookout.esp

    Fellout-pipboylight.esp

    Fellout-BrokenSteel.esp

    Fellout-Anchorage.esp

    And last:

    Enhanced Weather - Rain and Snow in Fallout.esp

    Enhanced Weather - REBOOT.esp

    Enhanced Weather - Sneak Bonus during Storms.esp

    Enhanced Weather - Weather Sounds in Interiors.esp

    all these groups are out of order .the sort program is wrong. Other than external reason for theCTD's taking place, textures and mesh files, the header information in these files are in conflict with the whole game.

Link to comment
Share on other sites

RH_FWE_Bridge must load after the last FWE plugin.

 

FWE-Alternate Travel is fine where you have it. It has an .esm header with an .esp file extension. Just leave it where it is.

 

You need to return to the FO3 Wanderer's Edition mod page and read the load order the author has kindly supplied.

 

"(everything has been cleaned in FO3edit):" You should not clean compatibility patches.

 

Actually, I am not a big fan of cleaning with FO3Edit. I have over 100 files in my load order, with a stable game, and none of them have been cleaned.

Link to comment
Share on other sites

  • 5 months later...

M48A5, thank you for sharing you observation about "not" cleaning combatability patches, and stating "I am not a big fan of cleaning with FO3Edit. I have over 100 files in my load order, with a stable game, and none of them have been cleaned." I am not certain what you say is correct but it appears to be. When one seeks out answers as to why a game crashes at time, mine crashes as frequently as every 2-3 hours or as little as never in a 5-6 hour gaming session. If it occurs twice in less than that time then I may start to search for a reason, or some way to refine my load and load order and the integration of all of files that are loaded in my mod order.

I wonder also about the use of a master update using FO3edit, which you do not mention. I have never yet done this but would like to know it you recommend.

Link to comment
Share on other sites

With some mods, a master update might help. It is usually recommended for mods when there is a problem with added NPCs. This would be where there is a mismatch between the head and body textures.

I have never done a master update, so I don't want to comment either way.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...