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Witcher 3 modding tools released with NMM support


TheTokenGeek

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In response to post #32920550.


TheAbuu wrote: Hello people, I installed this kit and tried to open wcc_lite, even as admin, but nothing happens, the programm stands all black and i cannot write anything in it... then some scrolling scripts appear and suddenly the program shuts off... what is this problem?


You have to use command prompt. Open cmd, navigate to the modkit's folder and type in the commands
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  • 6 months later...
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I need to punch something ....

looks like no matter what exporting just doesn't work. no white spaces in the paths, file names 1001% correct!

it always says the file wouldn't exist O_o

 

(game version 1.31 - installed all dlc's [including HoS and B&W])

and when uncooking wcc_lite doesn't find the dlc's folder ...

 

watched tutorials and RTFM - of course everything works fine and dandy there but not for me >(

... much error, so frustration

 

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scriptStudio keeps crashing on Win10 Pro when creating a new mod. I name the mod, provide storage location, game directory, click OK, then it seems to be loading and crashes.

 

I've uninstalled and reinstalled as admin, run the program as admin, run the program in compatibility mode (Win7 & 8), and run in compatibility mode as admin (Win7 & 8). I'm not sure what else to do with it.. Any suggestions would be welcome.

Edited by Rokkr0
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this is no longer working correct? I've tried all the different ways to do with including modkitchen and the CMD version but the uncooking file is only 2gb (missing some things) and ModKitchn doesn't do anything when i tell it to get me a tga file.

 

I haven't even been able to try packing up a mod because it wont even get me the textures to edit something.

 

Followed Gophers video, to the letter and it did nothing but fail. Tried this orther vdeo that expalined mod kitched and it worked but only gave me a 2gb uncooked folder, and tried following the pdf files bt the results were the same as following gopher.

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  • 2 weeks later...
In response to post #42645035.


eatmydust64 wrote: this is no longer working correct? I've tried all the different ways to do with including modkitchen and the CMD version but the uncooking file is only 2gb (missing some things) and ModKitchn doesn't do anything when i tell it to get me a tga file.

I haven't even been able to try packing up a mod because it wont even get me the textures to edit something.

Followed Gophers video, to the letter and it did nothing but fail. Tried this orther vdeo that expalined mod kitched and it worked but only gave me a 2gb uncooked folder, and tried following the pdf files bt the results were the same as following gopher.


ive been able to uncook parts of it, but not the whole thing.. the uncook process always fails in the middle of the process
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I'm having the same problem as the more recent commenters. Does 1.1 not work at all? And does anyone know where you can download an earlier version? I was able to uncook the whole game a few months ago on an earlier version of this. I can't seem to find any earlier versions to download on google-search either
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  • 1 month later...
In response to post #42449575.


SerNoisy wrote: I need to punch something ....
looks like no matter what exporting just doesn't work. no white spaces in the paths, file names 1001% correct!
it always says the file wouldn't exist O_o

(game version 1.31 - installed all dlc's [including HoS and B&W])
and when uncooking wcc_lite doesn't find the dlc's folder ...

watched tutorials and RTFM - of course everything works fine and dandy there but not for me >(
... much error, so frustration


Seems we met the same problem,had you ever solved it now?

...ughh,well.It didn't show up file doesn't exist for me,but it just !!!LOADING FAILED!!! Edited by wsmmq
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  • 3 months later...

Tried to export the texture shirts of format .xbm in .png ,but nothing happened, the file is in the folder did not appear

 

D:\Witcher3Modding\Mods\GophersLogo>cd /d D:\Witcher 3 Mod Tools\bin\x64
D:\Witcher 3 Mod Tools\bin\x64>call wcc_lite.exe export -depot=D:\Uncooked\ -fil
e=characters\models\geralt\armor\armor_shirt\t_01_mg__shirt_d01.xbm -out=D:\Witc
her3Modding\Mods\GophersLogo\Raw\t_01_mg__shirt_d01.png
[2017.02.27 19:03:44][Error][Game] CItemManager: directory 'items\' not found!
[2017.02.27 19:03:44][Error][Game] Error: no speed config defined in speedConfig
.xml, there is probably an error in there !
[2017.02.27 19:03:44][Error][Game] [DLC] There's no DLC directory in the depot.
No DLCs will be mounted.
[2017.02.27 19:03:44][info][WCC] Starting commandlet 'export'
[2017.02.27 19:03:44][info][WCC] -----------------------------------------------
----------------
[2017.02.27 19:03:44][info][WCC] Attaching depot at 'D:\Uncooked\'
[2017.02.27 19:03:45][Error][Core] Deserialization failure in file 'characters\m
odels\geralt\armor\armor_shirt\t_01_mg__shirt_d01.xbm'
[2017.02.27 19:03:45][Error][Core] !!! LOADING FAILED !!!
[2017.02.27 19:03:45][Error][Core] Unable to load 'characters\models\geralt\armo
r\armor_shirt\t_01_mg__shirt_d01.xbm'
[2017.02.27 19:03:45][Error][WCC] Unable to load file 'characters\models\geralt\
armor\armor_shirt\t_01_mg__shirt_d01.xbm' from depot
[2017.02.27 19:03:45][info][WCC] -----------------------------------------------
----------------
[2017.02.27 19:03:45][info][WCC] Total errors: 0
[2017.02.27 19:03:45][info][WCC] Total warnings: 0
[2017.02.27 19:03:45][Error][WCC] Wcc operation failed
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  • 9 months later...
  • 1 month later...

Guys Can somebody explain me how to pack back extracted from cache files. I am new tto modding and I just trying to find easist way to modify witcher3.

 

I want to change Geralt face texture.

I ve donwloaded mod HandsomeGeralt.

I ve unpack texture.cache file and get some dds textures files and changed it.

I want to pack back dds files to cache file using Modkit.

 

I ve downloaded ModKit. Seems like this one works only in command line mode. But I still can not understand how to pack my dds files to one cache file.

 

 

 

For example I have some dds textures in C:/textures_gerald_face

 

and i need to take output file from C:/output

 

how it should look?

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