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UHV - Overhaul - Poll Page


Pegorino

Ultimate Holds and Villages - Economy and Visual Overhaul  

17 members have voted

  1. 1. What do you think of the mod?

    • I think it's a good idea. This kind of mod is currently missing.
    • I don't know. Will wait to see how it is ingame.
    • I won't use it anyway, so I don't care.
      0
    • I like it, but I would suggest something: (add suggestion down in the thread)
    • I hope it'll be compatible with mod: (add mod name here)
  2. 2. Do you like the concept of each settlements having its own products that are now produced elsewhere in Skyrim?

    • Yes. Travelling for something that I need is a nice idea, instead of always having the same thing in the same city.
    • Maybe. But it would be nice to have basic shops in towns for everything, with the more expensive things concentrated where they are produced locally.
    • Neh, I don't want to travel to buy serious stuff.
  3. 3. Do you want expanded cities? (and I mean moving the walls to make more space as in my previous mod)

    • Yes, definately. More space to make more alive those dead cities of Skyrim. They should be lore-friendly.
    • Maybe, it you keep performance good.
    • Nah, I like the cities as they are in Skyrim.
    • Yes, more buildings.
      0
    • Yes, but more vegetations.
      0


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Personally I like the overall idea + having apartments with lower, middle, and upper class options. With the lower class houses either being in the slums or outside the main wall. But I think it may be best to make the expanded city optional per hold incase people want to run another overall along side this one. But something I think is really need however is an overhaul to the minor settlements expanding farms and such. Generally just giving the impression these places could support life.

Unfortunately I have to expand everything to accomodate all the necessary things. Different activities and such.

I'm currently looking for some good dancing animations for a future brothel in Windhelm for the Stormcloaks.

 

Also: I've started to work on your heightmap. :pirate:

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Who should sell the apartment right to the player, for lets say, Whiterun?
I thought of having someone evict the player if he does not pay in time the NPC. A uniquely voiced guard NPC should be perfect.
A funny thing if the player is evicted is to have the cell reset, so he may lose everything as in the owner NPC sold everything.

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ha Naseem would work. On a more serious note it depends on the apartment. If it's a house with two floors i'd say the ower probably lives in the building and rents the upper floor for extra income. So a mid-lower class person possibly a grain merchant or something.

 

The idea of being evicted and losing all your things sounds nice :cool:

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"Stop! You didn't paid the rent." - just a funny thing that passed in my mind.

 

The floor idea is nice.

Since milking money becomes easy after awhile, increasing house buy prices would make apartments useful.

 

As in the house of Solitude costs 65.000 septims and an apartment in Whiterun costs 350 septims each week. Villages would costs less of course, and this would make the player live for a while in villages as well. So, if you like city life, pay 350 septims per week, or move to lets say, Kynesgrove and pay 150 septims per week for a full farm, with the only issue that you are far from specialised vendors and people.

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