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New texture showing up as dirt texture in GECK preview window


miketim99

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I made a new textureset in the GECK and the texture shows fine in the little texture display window when i open it in the texture set window,

http://i.imgur.com/UaeuioH.png

 

But then when i apply it to the biped model, it just shows a dirt texture, (some type of placeholder) which seems to indicate something is broken with my texture, but I have no idea why it is doing this.

(Kind of hard to see, but you can tell it clearly isn't black as was intended by my texture I made)

http://i.imgur.com/BJkzVC3.png

EDIT:

Fixed it.

For anyone in the future who gets this: I just reformatted the texture as DXT5 with Mip-Maps, and renamed the .dds, so it seemed that doing so caused the engine to reload the texture and show that it was fixed

Edited by miketim99
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Well, yes, generally when you get some random texture from the environment on your item, it means that (for whatever reason) it couldn't load or can't use your texture.

 

Not entirely sure which formats are supported there. I use DXT5 myself too. You can also use TGA, which is what I use while still messing with the texture, and only convert to the lossy DXT5 for the final version.

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