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Deactivating multiple levers on puzzle completion


ThrillaWhale

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In a mod of mine, I want to make a simple puzzle with 4 levers that enable one or more of 4 different objects. This is similar to the 4 levers/gates puzzle in Folgunthur, except that I want my levers to become inert after the puzzle is completed. Does anyone know how to do this? Or does anyone know of an example in game that does this?

 

I considered using script states for the levers to change between "inert" and "interactive" states, but I don't know what Event I could use to automatically set lever to "inert" once the overall puzzle is complete (i.e., all 4 objects are enabled). Would it be possible to use quest stages instead?

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Here's a list of Quest script functions that you can call: http://www.creationkit.com/Quest_Script

 

One of these functions might be the one you are looking for:

GetStage() / GetCurrentStageID()

GetStageDone() / IsStageDone()

 

The "/" indicates that both functions does exactly the same thing. Why Bethesda decided to leave them both in to make it more confusing, I do not know. :pinch:

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