ThrillaWhale Posted September 8, 2015 Share Posted September 8, 2015 In a mod of mine, I want to make a simple puzzle with 4 levers that enable one or more of 4 different objects. This is similar to the 4 levers/gates puzzle in Folgunthur, except that I want my levers to become inert after the puzzle is completed. Does anyone know how to do this? Or does anyone know of an example in game that does this? I considered using script states for the levers to change between "inert" and "interactive" states, but I don't know what Event I could use to automatically set lever to "inert" once the overall puzzle is complete (i.e., all 4 objects are enabled). Would it be possible to use quest stages instead? Link to comment Share on other sites More sharing options...
ThrillaWhale Posted September 10, 2015 Author Share Posted September 10, 2015 Or does someone know how to make a script detect a change in quest stage? Link to comment Share on other sites More sharing options...
KunoMochi Posted September 11, 2015 Share Posted September 11, 2015 Here's a list of Quest script functions that you can call: http://www.creationkit.com/Quest_Script One of these functions might be the one you are looking for:GetStage() / GetCurrentStageID()GetStageDone() / IsStageDone() The "/" indicates that both functions does exactly the same thing. Why Bethesda decided to leave them both in to make it more confusing, I do not know. :pinch: Link to comment Share on other sites More sharing options...
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