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Shifting Multiple Static Objects in a Worldspace


ManehattanProject

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I pray that this will be the last time I'll be forced to annoy you all about Appleloosa Valley. ^^

 

So thanks to the incredible patience of TrickyVein, the Lord and Master of all things Heightmap, we managed to find an effective way of raising the entire surface of a worldspace, fixing the infamous "Water Below 10500" glitch.

 

Now all that awaits me is to move all the static objects to match the new height.

 

Does anyone know if there is a script out there you could run through FNVEdit that would systematically add a number value to all Z coordinates within a worldspace?

 

Making the adjustments in FNVEdit by hand for every single item is impractical for obvious reasons. I can drag them up, but that will take a lot of fine tuning. (I'm planning on actually doing that in the meantime). I was just hoping there might be a more efficient method of doing it.

 

Thanks, as always, for the help folks!

 

-NI

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xEdit has a pretty powerful scripting ability. Though I still haven't really explored it much - I've just used scripts that come with it. I'm sure it can be done with a script in FNVEdit - add a Z value to all references in the worldspace. You could ask about a script here: http://forums.bethsoft.com/topic/1529894-relz-tes5edit/


Navmesh would be more complicated, but perhaps doable too - have you navmeshed the worldspace?

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xEdit has a pretty powerful scripting ability. Though I still haven't really explored it much - I've just used scripts that come with it. I'm sure it can be done with a script in FNVEdit - add a Z value to all references in the worldspace. You could ask about a script here: http://forums.bethsoft.com/topic/1529894-relz-tes5edit/
Navmesh would be more complicated, but perhaps doable too - have you navmeshed the worldspace?

 

 

I've kept the Worldspace Navmesh until everything is totally complete in the worldspace. We still need to do a fair amount of fine tuning and QA for it.

 

Thank you! I'll see what they have. I ended up doing it the manual way and found it actually pretty dang easy, but hopefully automated will make it cleaner.

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