What DA2 mods are possible - and why so few
Posted 29 April 2011 - 02:25 AM
Posted 29 April 2011 - 03:41 AM
The nudie stuff isn't so much a new model as it is a painstaking retexture of an existing. I don't believe we'll be able to add armor with new physical details/shapes until we see a toolset patch.
I see, well even so, that still means that some one can completely redo the mesh of an existing armor like the nudie armors, call it something different (i.e. create a new armor like shadowhawk/adonnay did for weapons) and plug it into an erf file to be put in override....right?
Posted 29 April 2011 - 11:07 AM
Not even adding a model to the override will work.
Edited by eleglas, 29 April 2011 - 11:11 AM.
Posted 01 May 2011 - 11:50 AM
What about changing the quiver? Is it possible that someone can create a new model and (or only?) texture for it? For example its looks bad on the Sir Isaac Clark armor, and it collide with some bow's texture, and that looks strange.
if not is there a way for simpy disable the quiver?
Posted 16 May 2011 - 11:41 PM
Edited by RLeopard, 16 May 2011 - 11:41 PM.
Posted 17 May 2011 - 10:24 AM
Posted 26 May 2011 - 11:07 PM
Edited by eleglas, 26 May 2011 - 11:07 PM.
Posted 01 October 2011 - 02:44 PM
Why canīt the creators make it so that weapons and armor gets transfered to the Storage Chest in the Hawke Estate? Wouldnīt that be a lot easier that having use the console - which I canīt figure out how to do - or to complete a certain quest?
Waiting for a replay. Have a lot more question, but depends on anyone willing to answer them...