Chrimison Posted September 15, 2015 Share Posted September 15, 2015 (edited) Hi, I have a custom transforming script that works on an actor and isn`t controlled by the player. The actor will turn into a dragon around 50% health and will turn back human at the end of combat or when the dragon gets to 20% health. The script works fine but im trying to put a cooldown condition in where if the actor turns human at 20% of the dragon health he can`t transform again for a specific time limit and I have no idea how to do this. I`ve tryed health conditions but they do nothing because the actor and dragon both have 2 different healths and it seems that everytime they transform the health gets refilled making the actor immortal :ermm:. If there is a way to make the dragon and actor share 1 health that would be great also or even to make the dragon and npc not refill hp on transform. thanks :happy: Edited September 15, 2015 by Chrimison Link to comment Share on other sites More sharing options...
Chrimison Posted September 17, 2015 Author Share Posted September 17, 2015 solved. Link to comment Share on other sites More sharing options...
Recommended Posts