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Transform Script Help


Chrimison

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Hi,

 

I have a custom transforming script that works on an actor and isn`t controlled by the player. The actor will turn into a dragon around 50% health and will turn back human at the end of combat or when the dragon gets to 20% health.

 

The script works fine but im trying to put a cooldown condition in where if the actor turns human at 20% of the dragon health he can`t transform again for a specific time limit and I have no idea how to do this.

 

I`ve tryed health conditions but they do nothing because the actor and dragon both have 2 different healths and it seems that everytime they transform the health gets refilled making the actor immortal :ermm:. If there is a way to make the dragon and actor share 1 health that would be great also or even to make the dragon and npc not refill hp on transform.

 

thanks :happy:

Edited by Chrimison
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