palaminopony Posted September 19, 2015 Share Posted September 19, 2015 Every game studio hires a group of writers to create the concepts and bring in the meat of the game. What about modders? What're the modders thoughts on working with writers to create a masterpiece? What's the process of writing up ideas for mods? Link to comment Share on other sites More sharing options...
duude98 Posted September 19, 2015 Share Posted September 19, 2015 The process is usually that the modder has an idea and creates a mod. He or she might ask for help from writers to write the meat of the dialogue or sidequests or books or the like, but seldom do they turn to writers for basic concepts. Thats my thoughts, anyway. Link to comment Share on other sites More sharing options...
Mattiewagg Posted September 19, 2015 Share Posted September 19, 2015 (edited) Depends on the mod. Beyond Skyrim has a whole writing department, and they do the writing, we implement, etc. Some mods have this. Some mods don't. Sometimes the mod author is a capable enough writer - sometimes they just think this and it's not actually true, also. Sometimes they don't want to work with writers. Sometimes there's no need. And sometimes they do. It's whatever ends up happening. Edited September 19, 2015 by Mattiewagg Link to comment Share on other sites More sharing options...
DoctorKaizeld Posted September 19, 2015 Share Posted September 19, 2015 im kinda the reverse of above, im a writer (i dont spend a lot of time editing anything i post on this site) and i tried to mod and honestly havent been very successful with it. so i look to modders to help make my ideas into something i can use in game. so far though the Bethesda games havent been very well made for somethings i'd like to pass on to the modders. all that will change with FO4 most likely. Link to comment Share on other sites More sharing options...
palaminopony Posted September 19, 2015 Author Share Posted September 19, 2015 im kinda the reverse of above, im a writer (i dont spend a lot of time editing anything i post on this site) and i tried to mod and honestly havent been very successful with it. so i look to modders to help make my ideas into something i can use in game. so far though the Bethesda games havent been very well made for somethings i'd like to pass on to the modders. all that will change with FO4 most likely.What would you say your success rate with finding modders, as a writer is? Link to comment Share on other sites More sharing options...
simtam Posted September 19, 2015 Share Posted September 19, 2015 (edited) Recently I'm particularly fond of a notation convention: single quotes for player spoken lines, double quotes for npc spoken lines. For example, with a good font the following conversation fragment is perfectly readable: -> "Might be the sympathetic magic. Similar things are attracted." -> 'Why similar things are attracted?' -> "What do you mean, 'Why similar things are attracted?'" | 'Why they are attracted - that is a question.' | 'How are they doing that?' | 'What does that mean? What is it, this feeling?' -> "Of course, it's an excellent question." "..."Of course you can use double quotes for pc lines and single quotes for npc lines, wouldn't be much of a problem. Edited September 19, 2015 by simtam Link to comment Share on other sites More sharing options...
DoctorKaizeld Posted September 19, 2015 Share Posted September 19, 2015 What would you say your success rate with finding modders, as a writer is?1 out of 5. chances of it going beyond concept so far.... 1 out of 24 Link to comment Share on other sites More sharing options...
Mattiewagg Posted September 19, 2015 Share Posted September 19, 2015 What would you say your success rate with finding modders, as a writer is?1 out of 5. chances of it going beyond concept so far.... 1 out of 24 It's because most modders have their own ideas, their own things to do. Writers don't bring as much to the table because they can't actually implement it. Not that writers can't be important and beneficial to a project - but you can't make a mod with just a writer. You can make many as just an author. Link to comment Share on other sites More sharing options...
DDProductions83 Posted September 19, 2015 Share Posted September 19, 2015 Also writers talk a big game then usually dont deliver and peter out and then F u if you even started implementing their ideas. Sad but true so far :P Link to comment Share on other sites More sharing options...
DoctorKaizeld Posted September 19, 2015 Share Posted September 19, 2015 It's because most modders have their own ideas, their own things to do. Writers don't bring as much to the table because they can't actually implement it.i agree, it's just that i often just want a model made because i cant actually make my own (dont have the programs or knowledge of how to use them) nor do i understand how scripts are supposed to be made (which im trying to correct). i can easily do the rest, such as implementing and adding the stats and all that. i also dont even care if im the one to upload and share it, some credit would be nice but again i dont care either way. Link to comment Share on other sites More sharing options...
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