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Error when trying to merge mods


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#61
Jockey5

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2019 and i find a solution, go to the file (cas_99.cas or whatever) right click and disable "read only" option. Do it whit every .cas file until you can merge (remember to delete the Patch_ModManagerMerge folder before each attempt). Hope this comment will be useful, sry for the bad english.



#62
Johananas

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I got the same error, and what i did was i just disabled all the mods and re-installed them one by one to see which one didnt work, and then disabled that one. And then it all worked 100% without problems :D



#63
Eckers07

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2020 checking in what worked for me is:

1 - Delete the Patch_ModManagerMerge foler in the DIA\Update location

2 - Uncheck all mods except for the "Official Patch" on top and merge (you should see it recreate the Patch_ModManagerMerge folder)

3 - Check all the mods you need and merge again.

 

Hope this helps!



#64
Ccuff

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I've having the same issue but for me, every time I open frosty I just get this.



Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
 
   at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
   at FrostySdk.FileSystem.ResolvePath(String filename)
   at FrostySdk.FileSystem.ProcessLayouts()
   at FrostyModManager.MainWindow.FrostyWindow_FrostyLoaded(Object sender, EventArgs e)
   at System.Windows.Window.OnContentRendered(EventArgs e)
   at System.Windows.Window.<PostContentRendered>b__202_0(Object unused)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)


#65
ReaperOwnz69

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care to help me pin point what my issue is here? lol much appreciated
 
 
 
 
[1/9/2021 7:03 PM] Loading official patch.
[1/9/2021 7:03 PM] Processing DAI mod "Koric_makeup"
[1/9/2021 7:03 PM] Processing DAI mod "Amulet of Power - Unlimited"
[1/9/2021 7:03 PM] Processing DAI mod "ciri face texture"
[1/9/2021 7:03 PM] Processing DAI mod "Sweet Sera Face for Inquisitor - Trespasser Compatible"
[1/9/2021 7:03 PM] Processing DAI mod "Sweet Sera Face for Inquisitor"
[1/9/2021 7:03 PM] Processing DAI mod "Inventory Perk Capacity 5000"
[1/9/2021 7:03 PM] Processing DAI mod "EF waist long hair"
[1/9/2021 7:03 PM] Processing DAI mod "EF Custom Body - Curvy"
[1/9/2021 7:03 PM] Processing DAI mod "EF Custom Arms - Athletic"
[1/9/2021 7:03 PM] Processing DAI mod "Enhanced Character Creator [EN]"
[1/9/2021 7:03 PM] Processing DAI mod "Eyebrows 4 Women (Shaved, Dark)"
[1/9/2021 7:03 PM] Processing DAI mod "Eyebrows 4 Women (Shaved, Fair)"
[1/9/2021 7:03 PM] Processing DAI mod "Eyebrows 4 Women (Unshaved, Dark)"
[1/9/2021 7:03 PM] Processing DAI mod "Eyebrows 4 Women (Unshaved, Fair)"
[1/9/2021 7:03 PM] Processing DAI mod "Makeup 6-Thin Eyeliner"
[1/9/2021 7:03 PM] Processing DAI mod "Makeup 7-Thick Eyeliner"
[1/9/2021 7:03 PM] Processing DAI mod "Makeup 8-Thin Eyeshadow"
[1/9/2021 7:03 PM] Processing DAI mod "Qunari Makeup 7 -Thick Eyeliner"
[1/9/2021 7:03 PM] Processing DAI mod "Qunari Makeup 8 -Thin Eyeliner"
[1/9/2021 7:03 PM] Processing DAI mod "freckle inquisitor"
[1/9/2021 7:03 PM] Processing DAI mod "Freckles v1 Moles v1"
[1/9/2021 7:03 PM] Processing DAI mod "Fresh Skin for fQun"
[1/9/2021 7:03 PM] Processing DAI mod "HD Eye Textures - Lore Friendly"
[1/9/2021 7:03 PM] Processing DAI mod "HD Eye Textures"
[1/9/2021 7:03 PM] Processing DAI mod "HF waist long hair"
[1/9/2021 7:03 PM] Processing DAI mod "Inquisitor Tree Overhauled - Mage"
[1/9/2021 7:03 PM] Processing DAI mod "Inquisitor Tree Overhauled - Rogue"
[1/9/2021 7:03 PM] Processing DAI mod "KISS Skin Tones - Companion Tints"
[1/9/2021 7:03 PM] Processing DAI mod "KISS Skin Tones - Custom Tints"
[1/9/2021 7:03 PM] Processing DAI mod "kurbits vallaslins v2"
[1/9/2021 7:03 PM] Processing DAI mod "EF Tight Curls - Long"
[1/9/2021 7:03 PM] Processing DAI mod "Long Ponytail for Female Dwarf"
[1/9/2021 7:03 PM] Processing DAI mod "hot-fish's Long Ponytail for Female Elves"
[1/9/2021 7:03 PM] Processing DAI mod "Long Ponytail for Human Female"
[1/9/2021 7:03 PM] Processing DAI mod "LongWaves_EF"
[1/9/2021 7:03 PM] Processing DAI mod "LongWaves_HF"
[1/9/2021 7:03 PM] Processing DAI mod "hot-fish's Long Ponytail for Female Elves"
[1/9/2021 7:03 PM] Processing DAI mod "Long Ponytail for Human Female"
[1/9/2021 7:03 PM] Processing DAI mod "Makeup1"
[1/9/2021 7:03 PM] Processing DAI mod "Makeup2"
[1/9/2021 7:03 PM] Processing DAI mod "Makeup3"
[1/9/2021 7:03 PM] Processing DAI mod "Makeup4"
[1/9/2021 7:03 PM] Processing DAI mod "Makeup5"
[1/9/2021 7:03 PM] Processing DAI mod "MoreInqLevels"
[1/9/2021 7:03 PM] Processing DAI mod "MoreInfluence-1Quests"
[1/9/2021 7:03 PM] Processing DAI mod "MoreInfluence-2Operations"
[1/9/2021 7:03 PM] Task failed. Error reported was: 
 
Exception message:      Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: startIndex
Source:                 mscorlib
Target:                 Void ThrowArgumentOutOfRangeException(System.ExceptionArgument, System.ExceptionResource)
 
StrackTrace:
   at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
   at System.BitConverter.ToInt32(Byte[] value, Int32 startIndex)
   at DAIMod.MoreInfluence2Operations.RunScript()
   at DAIModManager.MainWindow.<ProcessModList>b__16_0(ModContainer ModCont)
   at System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at DAIModManager.MainWindow.BGWorker_DoWork(Object sender, DoWorkEventArgs e)
   at System.ComponentModel.BackgroundWorker.OnDoWork(DoWorkEventArgs e)
   at System.ComponentModel.BackgroundWorker.WorkerThreadStart(Object argument)


#66
chrisvart

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I tried every solution on this forum and it still didn't work for me. I got past the error by installing the mods separately but none of them were applied in game. 



#67
SRLeonhart

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hi, random dude trying to find a fix for this same problems, the "read only" thing worked perfectly, thanks a lot !!!!





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