Questions you might be thinking of:
Do you have anything to show yet?
I want to make it a surprise to the community so that's why I'm keeping pictures to a minimum. I have a sneak peak picture on my Twitter and on Nexus here: http://forums.nexusm...pic=3258394&hl=
I messed up the resolution on that picture for Nexus but the one on my Twitter has a higher resolution.
The people I need to help me will NOT be doing everything. I am trying to put as many hours as I can each day working on this mod. The mod is about a week in development and all I have done so far is built an unfurnished main hall for the castle, I am currently working on the wizards quarters and the exterior of the castle. In that week I was busy sorting other things out so I couldn't work on the mod for a few days so I haven't been able to do as much as I wanted to do in a week. I'm leaving the rooms unfurnished so I can get them done faster then go back and furnish them (like your mean't too).
The next thing after the wizards quarters is an underground forge and I'm not rushing any of the rooms because I want to put as much detail as possible into them.
How to get more info on the mod.
To get more info on the mod you can try and contact me by Email or on my Steam and Twitter. If anyone is interested in working with me on the mod they will be shown the story so far, what has been done and what is going to be done. If they're not interested I would say it's a surprise and ask them to not tell anyone any of the details.
I think the story for the mod I have come up with so far is cool and it still needs to be worked on and all the gaps filled.
Will I not help anyone part of the team?
The way I want to organise everything is to have certain people working on certain parts of the mod. A terrain level designer would be working with generating land then adding roads, trees, paths, grass, etc.
I will be helping everyone with each of their certain projects. I would ask the terrain designer if I could have an update then I might help him/her a little bit by working on some forests and natural landmarks. I would also work with the writer/s to work on the dialog, quests and story.
I always wanted to make custom armour and weapons for Skyrim so I'v always been interested in mesh/texture design. So I would help pretty much anyone with their projects on the mod. I will be organising everything for the team of course, but everyone in the team will have a say on what happens with the mod. I hope that the team will be updating each other on whats going on so we can make sure that everyone is at the same pace as everyone else.
What will you be doing when you're a member of the team?
You will get to work on what you specialise on and you will get to work with other people that relate to what you're working on.
You will be invited to a Steam group so everyone can talk about whats going on with the mod or anything else. It will also keep everyone updated on the progress on the mod and will make sure everyone is in contact with each other other steam so we can update each other on the mod
What happens if nobody joins the team?
I will still work on it by myself but the quality of the mod will go down. There wouldn't be many quests, it would take a very long time to make and I would have to make the map small because I would be spending all my time working on other things. I would also struggle to get the characters voiced and all the meshes and textures done because those take a lot of time up to do too.
I might end up giving up on it and making it a smaller mod because I want to still work on other things too.
Edited by StormEagle150, 29 September 2015 - 12:30 am.