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skinning new meshes C4D help


sircaine

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Hello community,

 

I'm trying to play around with meshes and yea I have a problem. I can't import the exported fbx files into 3ds max, it says error and is closing. So I have to import the fbx files to C4d. And I'm not very familiar with c4d so ugh here comes the real struggle:

 

EDIT: I managed to bring the new mesh in game. But I have some weird shaing issues etc. Can someone help me or take a look on the fbx file?

 

http://img5.fotos-hochladen.net/uploads/help2rhoiag6ds3.jpg

 

 

http://img5.fotos-hochladen.net/uploads/help3j7dsmynix6.jpg

 

I attached a few pics to show the mesh I made and how it's supposed to look.

 

The fbx files can be downloaded here

Edited by sircaine
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I have a similar problem with 3ds Max, when I bring in the fbx into Max the UV's get messed up, I make my changes to mesh and export it. The mesh in game loads but with shading issues and when the camera turns the mesh gets corrupt.

 

Gonna try importing/exporting through Maya.

 

Does anyone know if we need to export all LOD's in fbx?

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From my experience with hair I can say that you need all LODs into the same file, I think you can change the xml associated to reflect the fact that you only have 1 LOD and that would be fine but it needs testing.

 

The mesh corruption is probably caused by a loss in vertex weighting of the modified area so you'll need to find a way to give it back, I know nothing about the shading though.

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