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Draw distance fade in


TFKAndroid

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Everyone hates when you are playing skyrim and you can visibly see the change in landscape because of obnoxious draw distance spawns. For example, you see a hill that is half covered in grass and half not and then once you get a little closer the rest of the grass pops in very noticeably. I was thinking getting a ENB with DoF would help the problem because maybe I wouldnt be looking at the area that was about to receive a flash spawn of grass but it didnt because the spawning is so obnoxious, it always catches your eye.

 

So... I was wondering if there was a way to have those large load-in's of foliage (whether it be grass, trees, or snow) fade in at a slower rate to avoid it catching your eye because something just jumped in the corner of your view. If it would take about 5 or so seconds to fade completely in im pretty sure I wouldn't notice it at all. I also am aware that I can change my ini settings to have my draw distance increased but I dont have the best specs in the world and my card can only take so much.

 

If anyone knows how to make this mod or if it is even possible i'd like to head what you have to say!

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Did you try to disable the object detail fade on the view distance tab in the advanced options on the Skyrim launcher? There may be a minor performance drop with it disabled though, depending on your specs. I would also start with gradually increasing the settings there (under view distance) until either you are comfortable with it, or until your computer isn't, and see if any of that helps.

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