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Floating land/mass outside of Whiterun


pjratekjng

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Yo. Wondering if anyone might have the fix to this one. I've modded skyrim pretty heavily and I'm sure I've made almost no mistakes in doing so. I'm not at all new to modding so it isn't load order, and it isn't dirty mods. Does anyone have any idea of the source of the glitch here?

 

 

Believe I've spent a few weeks now trying to figure it out, and I have no idea what mod this comes from. Does anyone recognize this? If so, please help me out in getting rid of it; its very annoying, and pretty much kills any immersion feel to the game. It never bothered me as much as it does now. Thanks

 

Also here are my mods (in load order)

 

GameMode=Skyrim
Skyrim.esm=1
Dawnguard.esm=1
HearthFires.esm=1
Dragonborn.esm=1
Update.esm=1
JSwords.esm=1
Unofficial Dawnguard Patch.esp=1
Unofficial Hearthfire Patch.esp=1
Unofficial Dragonborn Patch.esp=1
Wyrmstooth.esp=1
RSkyrimChildren.esm=1
Falskaar.esm=1
Unofficial Skyrim Patch.esp=1
FactionOverhaulV25.esp=1
LIAT - Sounds.esp=1
ReadAndLearnSpeechcraft.esp=1
LIAT - NPCs.esp=1
fallentreebridges.esp=1
GOLD - Realistic Version.esp=1
No NPC Greetings.esp=1
RealisticEyeLighting.esp=1
genpeopleliter.esp=1
battleflute.esp=1
Brawl Bugs CE.esp=1
Del_ConditionalCombatMusic.esp=1
randomthunder.esp=1
DisableNoFastTravelMessage.esp=1
dD - Realistic Ragdoll Force - Realistic.esp=1
ethereal_elven_overhaul.esp=1
Dead Body Collision.esp=1
skyrimsoundtrackexpansion.esp=1
JumpHigher_130.esp=1
RaceMenuPlugin.esp=1
Althirs Camping Tools English.esp=1
HighResTexturePack01.esp=1
HighResTexturePack02.esp=1
HighResTexturePack03.esp=1
SaturationBoost.esp=1
FLOWER OF LIFE.esp=1
RaceMenu.esp=1
Swift Steeds Replacer plus.esp=1
Warburg's 3D Paper World Map - Texture 1.esp=1
Hothtrooper44_Armor_Ecksstra.esp=1
Hothtrooper44_ArmorCompilation.esp=1
SkyrimSewers.esp=1
Alik'r House.esp=1
Celtic Music in Skyrim 2.0.esp=1
Unofficial High Resolution Patch.esp=1
JSwords_Load_Screens.esp=1
JSwordsDistributionBalancePlugin.esp=1
Redguard_Shields.esp=1
Complete Crafting Overhaul_Remade.esp=1
SL99Exchanger.esp=1
SkyUI.esp=1
Immersive Jewelry.esp=1
SMIM-Merged-NoDragonborn.esp=1
BardsSHUTUP.esp=1
BentPines_for_SFO2.0.esp=1
CollegeOfWinterholdImmersive.esp=1
No More Glowing Edges.esp=1
Skyrim Flora Overhaul.esp=1
studentex.esp=1
TCoW Improvement.esp=1
Thalmor, only use elven weapons & armor IW..esp=1
WWW.esp=1
LC_immersiveLoot.esp=1
UnreadBooksGlow.esp=1
Inconsequential NPCs.esp=1
iNeed.esp=1
Patch - Interesting NPCs - RS kids.esp=1
Patch - Inconsequential NPCs - RS kids.esp=1
ShocksUsefulPotions.esp=1
SkyTEST-Vision_Full.esp=1
Unique Uniques.esp=1
CRX.esp=1
SL00CookingIngredient.esp=1
Populated Solstheim.esp=1
GoToBed.esp=1
Immersive Weapons.esp=1
TESGLoadingScreens.esp=1
BluePalace.esp=1
RSChildren_V.esp=1
RSChildren_PatchUSKP.esp=1
Customizable Camera.esp=1
dD - Enhanced Blood Main.esp=1
dD-DG-DB-Immersive Creatures EBT Patch.esp=1
Better Stealth AI for Followers.esp=1
Followers_StealthKills.esp=1
w2salem.esp=1
Skyrim Immersive Creatures.esp=1
Skyrim Immersive Creatures - DLC2.esp=1
30_fps_loading_fix.esp=1
bathhouse.esp=1
Fencemod.esp=1
FishingInSkyrim.esp=1
HeavierPelts&Hides.esp=1
Immersive Lore & Hidden Treasures.esp=1
MoreLockpicks.esp=1
Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp=1
TRUE CITY TGES.esp=1
AE_animation_ENG.esp=1
Realistic Lighting Overhaul - Major City Interiors.esp=1
Realistic Lighting Overhaul - Dungeons.esp=1
Realistic Lighting Overhaul - Weathers.esp=1
Realistic Lighting Overhaul - Major City Exteriors.esp=1
CommonClothes.esp=1
Immersive Meats.esp=1
Drunken Huntsman Redone.esp=1
Realistic_Impacts.esp=1
NPCs Protected Redux.esp=1
General Goods Fences.esp=1
Fantasy Soundtrack Project.esp=1
Skyrim Bigger Trees Full.esp=1
EnhancedWetnessandPuddles.esp=1
WetandCold.esp=1
WetandCold - Ashes.esp=1
no_more_glowing_eyes.esp=1
DialogueTweaks.esp=1
Immersive Travel Hardcore.esp=1
towConversation.esp=1
HorseDialogue.esp=1
UFO - Ultimate Follower Overhaul.esp=1
3DNPC.esp=1
More Interesting Loot for Skyrim.esp=1
Dual Sheath Redux.esp=1
isilNarsil.esp=1
Redguard_unique_swords.esp=1
Dual Sheath Redux Patch.esp=1

 

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Um that would usually indicate a load order problem, 2 mods altering the same space either without a patch or in the wrong order if they can be compatible.

 

Cant see anything as far as mods, but youve got the official esms wrong and also the unofficial patches. It should go:

 

Skyrim

Update

Dawnguard

Dawn UP

Hearthfire

HF UP

Dragonborn

Dragonborn UP

 

And curious, why you using NoDragonborn version of SMIM?

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Um that would usually indicate a load order problem, 2 mods altering the same space either without a patch or in the wrong order if they can be compatible.

 

Cant see anything as far as mods, but youve got the official esms wrong and also the unofficial patches. It should go:

 

Skyrim

Update

Dawnguard

Dawn UP

Hearthfire

HF UP

Dragonborn

Dragonborn UP

 

And curious, why you using NoDragonborn version of SMIM?

 

Wow I haven't even noticed SMIM was for 'no dragonborn'. That might even be the issue altogether. I will try this out asap. Also, how did you know the correct load order of the patches? I've been using loot for those because I was always unsure

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I sort my own mods by hand and build my patches. Im sure the guys that made loot put a lot of work into it, but no thanks. Ive seen some shocking loard orders because of it.

 

Also, it might be possible that RLO is causing the issue if it physically edits any of that space so you might try moving them down the end of the load. I use ELFX personally.

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Are you able to use tesvedit? If so, open it up with all your mods checked and look under the worldspace category of Skyrim esm, find any red and ornage highlighted records, click on them or expand if necessary, and look on the tables on the right for the culprit mod.
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Leave those, did you apply a filter? I should of mentioned. Right click on the list and select apply filter and just press ok on the pop up.

 

If you did that then thats bizarre, you shouldve seen a conflict. Also look at the Cell list.

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Have you tried walking up to that landmass and clicking on it in the console? If it's caused by a mod, the first two numbers in the reference number that pops up will tell you where it's coming from in your load order. Try clicking from a couple different angles to make sure you have it. Of course, if this is caused by a mod messing with vanilla assets, this won't work but it's worth a shot

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Good idea actually that, try clicking on objects as most static stuff like the terrain will come up as 00 or ff where as objects mostly keep there formids in game.
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