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Creatures missing animations


Tertisentar

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Hi guise,

 

I'm having this issue that is rather frustrating, that is, certain creatures are missing the animations that allow them to function. Affected are Bristlebacks, Rieklings, and Durzogs. The guys still have their standing still animation, snorting/the hot coal dance, but they don't do anything upon death, nor are they capable of carrying out attacks. The durzogs have it so it carries over to Immersive Creatures, but I presume they use the standard Boar animations. I opened it in TES5Edit but tbh I'm not sure where to look for. Any suggestions? Other creatures, whether vanilla Skyrim or added by IC, are not affected. Is Dragonborn-wide

 

(IC placed bristlebacks in vanilla so at least the bug allowed me to live past level 2, there's that)

 

In case it matters, this is the total load list. STEP had me clean the vanilla esm's, and I'm using Mod Organizer.

 

Skyrim.esm

Update.esm

Unofficial Skyrim Patch.esp

Dawnguard.esm

Unofficial Dawnguard Patch.esp

HearthFires.esm

Unofficial Hearthfire Patch.esp

Dragonborn.esm

Unofficial Dragonborn Patch.esp

Skyrim Project Optimization - Full Version.esm

Falskaar.esm

Wyrmstooth.esp

MFVM.esm

WinterholdDestruction.esm

CompanionArissa.esm

daymoyl.esm

Guard Dialogue Overhaul.esp

Weapons & Armor Fixes_Remade.esp

Weapons & Armor_TrueOrcish&DaedricWeapons.esp

imp_helm_legend.esp

Clothing & Clutter Fixes.esp

Cutting Room Floor.esp

SkyUI.esp

Appropriately Attired Jarls Redux.esp

TradeBarter.esp

iHUD.esp

Chesko_LoreBasedLoadingScreens.esp

RaceMenu.esp

RaceMenuPlugin.esp

dD - Realistic Ragdoll Force - Realistic.esp

Footprints.esp

Moss Rocks.esp

Moss Rocks_DB.esp

Beards.esp

northern_encounters2.esp

Castle Volkihar Rebuilt.esp

LegacyoftheDragonborn.esp

DBM_WAFR Patch.esp

Rigmor.esp

ExpandedWinterholdRuins.esp

Point the way.esp

RealisticWaterTwo.esp

RealisticWaterTwo - Waves - Falskaar.esp

RealisticWaterTwo - Falskaar.esp

Brows.esp

ORM-Arvak.esp

WetandCold.esp

Elemental Staves.esp

mintylightningmod.esp

Soul Gems Differ - NS.esp

ADS.esp

AOS.esp

Invisibility Eyes Fix.esp

dD - Enhanced Blood Main.esp

IHSS.esp

randomthunder.esp

Improved Combat Sounds v2.2.esp

Auto Unequip Ammo.esp

Convenient Horses.esp

Dual Wield Parrying_SKSE.esp

Lock Overhaul.esp

WetandCold - Ashes.esp

When Vampires Attack.esp

WM Trap Fixes.esp

Dual Sheath Redux.esp

Dragon Combat Overhaul.esp

Extended UI.esp

RaceMenuMorphsCBBE.esp

RealisticHumanoidMovementSpeed.esp

3DNPC.esp

ethereal_elven_overhaul.esp

CollegeOfWinterholdImmersive.esp

Skyrim Immersive Creatures.esp

ImmersiveQuesting.esp

BetterQuestObjectives.esp

aMidianBorn_ContentAddon.esp

RealisticWaterTwo - Wyrmstooth.esp

SkyrimCoinReplacerRedux.esp

Abode Merges.esp

Civil War Overhaul.esp

RealisticNeedsandDiseases.esp

Forsworn Campaign.esp

FCO - Follower Commentary Overhaul.esp

Thunderchild - Epic Shout Package.esp

Skyrim Immersive Creatures - DLC2.esp

MoonAndStar_MAS.esp

Undeath.esp

Hidden Hideouts of Skyrim - Merged - No Map Markers.esp

zMirai.esp

Hebrock_Der Schatten von Meresis - EV.esp

Cloaks.esp

1nivWICCloaksNoGuards.esp

1nivWICSkyCloaksPatch-NoGuards.esp

Hothtrooper44_ArmorCompilation.esp

Immersive Weapons.esp

WeaponsArmorFixes_ImmersiveWeapons_Patch.esp

DBM_IWIA_Patch.esp

Throwing_Weapons_Redux.esp

Complete Crafting Overhaul_Remade.esp

DBM_CCOR_patch.esp

PerkusMaximus_Master.esp

PerMa Expansion 1 - Wintermyst.esp

PerkusMaximus_Mage.esp

PerkusMaximus_Thief.esp

PerMa_USKP master patch.esp

PerkusMaximus_Warrior.esp

Apocalypse - The Spell Package.esp

BCS - ISB - PERMA Patch.esp

BetterQuestObjectives-PerMaPatch.esp

Apocalypse - PerMa Compatibility Patch.esp

PerMaExtendedPerkDescriptions.esp

Apocalypse-PerMa-DefluffedPerkDescriptions.esp

Thunderchild - PerMa Compatibility Patch.esp

Chesko_Frostfall.esp

PerMa_Survivalism.esp

ForgottenMagic_Redone.esp

ForgottenMagic_Redone_PerMa Patch.esp

3DNPC Followers Perk Addon - PerMa Edition.esp

LockOverhaulandPerma.esp

BCSLL-SKYREorPERMA Patch.esp

Oblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.esp

Inigo.esp

RealisticWaterTwo - Legendary.esp

TheChoiceIsYours.esp

HarvestOverhaul.esp

dD-DG-DB-Immersive Creatures EBT Patch.esp

Improved Container Names.esp

RND_USKP-Patch.esp

Run For Your Lives.esp

CFTO.esp

Better Stealth AI for Followers.esp

Thieves Guild Requirements.esp

Thunderchild - Wyrmstooth Compatibility Patch.esp

CCF_RND_Patch.esp

BrhuceLegacy.esp

Immersive Patrols II.esp

MatureSkinComplexions.esp

MFVM_Hearthfire_Patch.esp

VendorSaleDelay - Gone.esp

CompanionValfar.esp

AgentOfRighteousMight.esp

HothFollower.esp

RealisticWaterTwo - Waves - Wyrmstooth.esp

WheelsOfLull.esp

Drinking Fountains of Skyrim.esp

RND_DrinkingFountains-Patch.esp

3DNPC Alternative Locations.esp

Skyrim Flora Overhaul.esp

Atvir.esp

daymoyl_DawnguardAddon.esp

CWIDawnDragonPatch.esp

BCS - CCOR Patch.esp

ImprovedSkillBooks.esp

Thorald GreyMane.esp

The Paarthurnax Dilemma.esp

ArtifactsOfBoethia.esp

Brevi_MoonlightTales.esp

ESFCompanions.esp

ESFAela.esp

Sabrina.esp

3DNPC - Winterhold Mods Patch.esp

MoonAndStar_Undeath_compat.esp

GildergreenRegrown.esp

TheChoiceIsYours_Dawnguard.esp

FireAndIceOverhaul.esp

Apocalypse - Dragonborn Staff Crafting.esp

ClassicClasses.esp

TwoRings.esp

ABT - Merged options.esp

Bound Armory.esp

Better Vampires.esp

Cloaks - Dawnguard.esp

Wyrmstooth - PerMa Patch.esp

BloodmoonRising.esp

SeranaDialogEdit.esp

UD_Serana.esp

HelmetToggle2.02b.esp

ComplementaryCompanions.esp

TCIY-BCS Patch.esp

Clothing & Clutter_3DNPC_Patch.esp

Alternate Start - Live Another Life.esp

BetterQuestObjectives-AlternateStartPatch.esp

Pre PaMa WAFR CCF CCOR Wintermyst Patch.esp

Pre PaMa Bound Armory Patch.esp

Pre PaMa SiC Patch.esp

Bashed Patch, 0.esp

PatchusMaximus.esp

Dual Sheath Redux Patch.esp

 

Edited by Uncl T
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Okay... so after travelling to Solstheim: several other Dragonborn creatures are also affected, such as its Ash-Hoppers and the Daedra. Furthermore, no mining, Standing stones don't 'pray' correctly, telvanni tower gone, and the black books don't respond well. This led to Storn not advancing the 'Gardener of Man' quest, where that one significant thing with one of those books occurs.

 

I already restored vanilla esm and re-installed dragonborn. Googling around with this info it seems to be a known bug, that may appear at random and for people without any mods at all. I encountered the following suggestions:http://forums.nexusmods.com/index.php?/topic/910839-all-creatures-in-dragonborn-dlc-have-nothing-but-idle-animations/

Go to the Data\meshes folder, look for the following files, and remove them: animationdatasinglefile.txt animationsetdatasinglefile.txt speeddatasinglefile.txt

This suggested by Fore from FNIS, and one that I'd like to be able to try. But, I'm using MO and I don't have an actual Data\meshes folder. I haven't found these txt's in the MO directory, and they're not created by FNIS when I run it either (I know it has template txt's in the original FNIS directory, but not the actual ones in the FNIS Output).

 

http://uesp.net/wiki/Dragonborn_talk:The_Gardener_of_Men

I found a solution. I was using the mod "New Animation Pack", and many animations in the dlc was bugged (the floating in Tel Mithryn, dragon riding animation, Miraaks death scene, and this). When I disabled it, it fixed everything. Turns out a lot of people with animation mods like new animation pack, death animations, AP, momos acrobatics, catwalk, etc, have the same problems. Jyggorath (talk) 15:17, 8 February 2013 (GMT)

I already tried removing the animation mods that I have in the MO, as well as Death Alternative just bc, but to no avail. These other modpacks mentioned I am not running.

 

http://forums.nexusmods.com/index.php?/topic/909057-dragonborn-bugged-animations/

The solution to this mess is in the FNIS patch. Once you have the patch installed run "Update FNIS Behavior." Once you do this the program will compile a script of errors and anomalys. Normally, you can assume that the error is corrected, but it won't be because in that script "that you probably never read" you will be informed of several conflicted animations from mods that you will need to sort through. There will be 1-3 animation scripts which are preventing these animations from running. All you need to do is delete those scripts and the mods that they belong too and the rest will fix itself.

 

In my case, and I am not ashamed to admit this, it was AP, and the files that I needed to uninstall were: AP, 1hm_behavior.hkx, 1hm_locomotion.hkx, and mt_behavior.hkx. However, this list might be different for you, you are simply going to have to read the entire thing and sort out which animations go to which animation altering mods... manually... as in, "the hard way." Then, delete those animations and mods in order to maintain stability or else you will crash on start-up. For those of you who have done stuff like this before... its a cakewalk. For others... it might take a few hours depending upon if you ever backup your RAR files and if not therefore have no way of knowing which files belong to which mods.

Haven't found any 'script that I never read' unless it's the temporary logs/generateFNIS_logfile.txt, in which I cannot find any conflicted animation scripts. Could anyone explain that better or how to ID them in the log?

 

Someone else on those topicpages has suggested removing the default.hkx and defaultfemale.hkx files, but I'm not sure from which mod or from all of them? Don't know what that will do..

Edited by Uncl T
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But it's not only creatures; also black books, the telvanni tower, etcetera. A different cause altogether, though I guess I could always try.

 

Tried this dragonborn animation fix mod, http://www.nexusmods.com/skyrim/mods/31365/, but this was to no avail.

 

Recently tried adding dummy animationdatasinglefile.txt animationsetdatasinglefile.txt speeddatasinglefile.txt files in the data/meshes folder, this had the effect of extending the bug to all characters involved! Removed, and the issue was as before.

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