Jump to content

Split Categories for Energy and Normal weapons request.


Samwrly

Recommended Posts

I have a request for two separate weapon categories.

I was wondering (if it's not too big of an issue) if before the game and all the mods came that it be easier to have two weapon categories instead of one.

 

I know it's a little weird, some playthroughs I like to have only energy weapons and the other anything that falls under 'guns's. I feel that it would make it a little easier to find what you are looking for when you're rp as a certain character.

Sure you could just look up 'energy', 'plasma', 'laser', etc. but then you'd search for a little longer than necessary to find what you are looking for.

 

I hope I'm not telling anyone how to run the site, It's just a little idea that came in my head and I was hoping to get some input.

 

So people of the Nexus what do you think?

Link to comment
Share on other sites

In that case, I'd suggest adding tags for some the 3-10 most popular bodymods that are more than X months old once the modders released them. Maybe "free wildcard tags" for some known popular modders, like Dimon and Caliente.

 

For Skyrim, it can be a pain sorting through all the armor mods with sometimes very vague reference to what bodymods are required. Or, they do conveniently put it in the title, but the title gets way too long for "latest files" to display it correctly, and the reference falls off the screen anyway. And if you do miss the reference, hope that they set it up correctly for the downloader to give a warning.

 

Ideally, all bodymods would be compatible with one another, but ah well. Giving them tags would be better than nothing.. Missuse of tags (some kids will probably throw every tag from the book on a mod, even if it requires only one and won't work for the rest) can be dealt with in many ways, ranging from tag-correction to deletion.

Link to comment
Share on other sites

I eyeballed cata

 

Let me know if there are any more tag or category additions that make sense to add now, before mods start appearing.

 

I eyeballed category section and was thinking perhaps a

Crafting -Cooking - Food / Edibles section could be useful.

 

I might have missed if that was already in the list .

 

Edit. I missed this was in list already

Items - Food/Drinks/Chems/etc

 

I suppose it would be redundent.

Edited by Uzibeatle
Link to comment
Share on other sites

In that case, I'd suggest adding tags for some the 3-10 most popular bodymods that are more than X months old once the modders released them. Maybe "free wildcard tags" for some known popular modders, like Dimon and Caliente.

 

For Skyrim, it can be a pain sorting through all the armor mods with sometimes very vague reference to what bodymods are required. Or, they do conveniently put it in the title, but the title gets way too long for "latest files" to display it correctly, and the reference falls off the screen anyway. And if you do miss the reference, hope that they set it up correctly for the downloader to give a warning.

 

Ideally, all bodymods would be compatible with one another, but ah well. Giving them tags would be better than nothing.. Missuse of tags (some kids will probably throw every tag from the book on a mod, even if it requires only one and won't work for the rest) can be dealt with in many ways, ranging from tag-correction to deletion.

The difficulty there is in knowing what body mods will have any sort of support before those body mods already have a dozen or so mods that are not likely to be updated. We can't add categories per-emtively for something like otherwise some people would attempt to exploit the system to get more publicity. Meanwhile not all mods allow tagging by users, so unless this is enabled, it requires the mod author to be around to approve them. I agree it is a mess, but the only way to solve it is to be psychic, or risk having dozens of non-useful tags floating around.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...