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EtherealCoder

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Hi folks!

 

I have a new video out which covers the idea of “Organic Factions” – in-game groups which grow and change independent of the player, though the player may decide to interact with them as they rise in power and influence. This system would also let the player create a faction of their own – allowing them to set up patrols, negotiate alliances, and crush enemies.

 

I’ve been working on this system for not just Skyrim, but with the anticipation that it may be adapted for Fallout 4 as well.

 

The video also has several details about my “Shadow of the Dragon God” mod here on the Nexus, as well as the AI Framework I’ve been working on.

 

One of the reasons I really like the Nexus is it’s so much better than Steam for fostering collaboration between modders and players. A big thanks to everyone here for all the inspiring conversations and feedback. I’ve been building and testing to create the most flexible and efficient means to make these changes in Skyrim. This is what “next gen” could be, instead of just fancy graphics and effects -- if this is what you want for the future, I’d love to hear from you! :D

 

Thanks!!

 

Video link:

https://www.youtube.com/watch?v=zCXEsoDA5Cc

 

Shadow of the Dragon God on the Nexus:

http://www.nexusmods.com/skyrim/mods/68924/?

 

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I was waiting for a mod to change exactly this. I really don't like how Bethesda worked on the faction system...

 

What i expect:

1- a dark brotherhood overhaul (after the final of the main quest, you could recruit more people and give orders)

2- a thieves guild that don't just stand on the sewers waiting for the dragonborn to make money

3- a dawnguard that really hunt vampires

4- vampires from the castle that hunt people

5- a archmage that "everybody" knows (you're the ***** archmage, the most powerfull mage on skyrim and even the college recruits don't respect you)

6- a option on a MCM menu to choose only ONE faction per pc, enemy factions could be hostile to you (because they know who you are)

7- you could add random npcs to factions, like some random thieves for the thieves guild, something like newcomers

 

If you want to only add more factions to the game i would like too

 

I know, it's a lot of work but it would be the mod of my dreams haha

 

And i hope you can understand, my english is really poor :smile:

Edited by matheusrocha100
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I was waiting for a mod to change exactly this. I really don't like how Bethesda worked on the faction system...

 

What i expect:

1- a dark brotherhood overhaul (after the final of the main quest, you could recruit more people and give orders)

2- a thieves guild that don't just stand on the sewers waiting for the dragonborn to make money

3- a dawnguard that really hunt vampires

4- vampires from the castle that hunt people

5- a archmage that "everybody" knows (you're the ***** archmage, the most powerfull mage on skyrim and even the college recruits don't respect you)

6- a option on a MCM menu to choose only ONE faction per pc, enemy factions could be hostile to you (because they know who you are)

7- you could add random npcs to factions, like some random thieves for the thieves guild, something like newcomers

 

If you want to only add more factions to the game i would like too

 

I know, it's a lot of work but it would be the mod of my dreams haha

 

And i hope you can understand, my english is really poor :smile:

 

 

Heya!

 

Thanks for sharing your reflections! Hah and your English is fine, no worries. :) Glad you like the concept. My thoughts below:

 

1. Organic Factions could really work well with the remnants of the Dark B. Faction, and perhaps a rivalry with the Morag Tong.

 

2. Yep, an more dynamic Thieve's Guild would have been nice. Honestly the current Thieve's Guild isn't TOO bad, just a little monotonous with some of those "job" quests.

 

3 & 4. It would have been totally badass / creepy if the vampires in DawnGuard actually started taking over castles and stuff. THAT would have been one hell of a DLC.

 

5. Hahah yep, some recognition would be NICE!! :) Jerk NPC's!

 

6. I'll leave that part open to other modders; I'll be working on the core framework.

 

7. That's the idea -- Factions will grow and shrink on their own. Sometimes they may pick up special "named" NPC's, other times it'll just be generically-named followers.

 

 

Once the Framework is done, I'm as eager to see what people do with this stuff as you are! :) There are a LOT of awesome modders here, I be they'd crank out some absolute gems.

 

 

Have a good one!

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