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Immersion/survival mods for daily living in the wastes


cianalexander

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This is basically a wishlist of mods I used in Fallout 3 that transformed the game into a slower paced, immersive, survival wasteland experience. I loved just wandering through the game with no particular goal, on the lookout for danger, and ultimately just surviving day to day whereever my journey took me. I loved watching the followers do everyday things like eat, sleep, use drugs, go to the bathroom, etc. Setting up camp for the night wherever I found myself was a lot of fun. Here is a list of mods that I hope will allow me to do the same in 4:

 

IMCN

This "needs" mod is my favorite by far. It makes you have to actually consider the type of diet you maintain. You can't just scarf down anything you find. It also gave you the ability to cook food, along with a portable campfire you could set up, which actually emitted a cozy light. There was a cook time for the food so it forced you to slow down.

Followers Relax

I like being able to see the followers wander about while at camp or in town. This lets them interact with the environment and makes it really feel like you're travelling with someone.

CBO

This mod brought the followers to life, giving them more complex behaviours and the ability to visually use drugs, eat, sleep, use toilets, become irradiated, and a bunch of other things that made them feel like a partner in the wastes.

Real Injuries

This mod made it so that you couldn't just spam stimpacks after every fight no matter what kind of damage youve taken. It gave a real use to the medicine skill and forced you to be a lot more careful in planning your attacks. Sometimes you would have to limp somewhere safe to sleep off an injury or even perform field surgery. It gave a sense of dread to the wastes that doesn't come with vanilla.

Portable camp stuff

I loved this mod. It came with all the little touches that made setting up camp in the field really fun. I liked having my pack of essentials to set up wherever I go. The best thing was your companion would also interact with the objects, bringing the scene to life. You could set up camp and just sit back, enjoy the environment, and watch your characters relax.

See you time for bed

This mod made sleeping interesting. There was a chance that bad things could happen in the night, so it forced you to find realistically safe places before sleeping. It also added a sleep animation.

better living through chems

This is one of my favorite mods. It added a ton of new chems to the game, each with their own visual component. They were incredibly immersive as each one complimented the various needs and survival mods that were activated. Its the perfect mod to compliment the portable camp stuff.

working toilets

This mod gave a purpose to the bathrooms around the wastes and added a new level of realism. It's an essential add-on to a "daily living" playthrough. companions use them as well.

 

There were a few more, but these really rejuvenated the game for me after many many playthroughs. I hope others agree and this post helps to encourage the original mod makers to port their mod over to 4 :)

 

 

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Followers do roam around and interact with the environment very nicely in Fallout 4, and you can craft custom combined chems at a chem station. Followers relax isn't needed, and better living through chems shouldn't need to add much, but I would like to see the rest.

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Also a huge fan of immersion mods here. I'd like to see a global damage increase. Most guns should put a human down with just 2 or 3 bullets at most, player included. It makes for a much more realistic feel for the weapons, and forces the player to be more strategic, instead of running in guns blazing.

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A hardcore mod is essential, insulting not having it in from the off. I also hope for a simple portable sleeping mat and fire, so we can camp where we like after a days work.

 

Seriously, i struggle to believe this stuff was not implemented this time, it goes with the game like cheese and wine, i mean your a scavenger wandering the wasteland and you dont have to eat / sleep / drink?, you cant bed down in some dusty doorway for the night (with one eye open of course)!.

 

This WAS the fallout game for me. Hours of hunting food and supplies and finding somewhere (semi-safe) to camp for the night, while taking random bandit raids on route to a far off goal was what its all about, thats how you kill 100's of hours in the game while still only scratching the surface of the story!!

 

Just cant believe Bethesda dont understand this, along with the clearly implemented 'Hardcore mode' in NV as an effort of such following the clearly popularity of the original mod, which was welcomed by all (nearly). and not even a nod to it...who didn't think 'survival mode' was not the Hardcore mode in Fallout 4?

 

Biggest disappointment for me so far.

Edited by Poacher886
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