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can hard-coded key bindings be modified?

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#1
tti12cu

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In most of my previous gameplay (Fallout series, STALKER series, Far Cry series, etc), I've used the ARROW keys for movement (which I can readily change in Fallout4 SETTINGS) and other key-binding changes for JUMP, RELOAD, and several other actions.  Previously, I've used Number1 for RELOAD, Number0 for JUMP, etc.  In this game, those keys are RESERVED... when I press Number0 now (for example) a STIMPACK is used - it has a very detremental effect during my gameplay - using up most of my stimpacks accidentally.  Is there a way to change the default key-bindings that are hard-coded in this game (those inaccessible from the SETTINGS / CONTROLS menu)?  If I can identify and find the correct file(s) to revise, I'm comfortable doing that.  Thanks for any help anyone can provide me on this.



#2
miere43

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It seems to be that's impossible right now, but if you browse Fallout 4 Nexus Mods you can find this script which may help you.



#3
reefdiver12345

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I tried the autohotkey script. I could not get it to rebind the numpad. Other people implied that it worked for them, but I get the feeling they did not attempt to rebind the Numpad, but instead rebound other wasd positions on the keypad.



#4
Merovign

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I'm using the numpad with Autohotkey, as well as the arrow keys. There are still interface problems, but NumPad0 doesn't use a quickslot item for me, it jumps like I want to to.

 

Mind you, the quickslots are broken now, and there's still a lot of inconsistency and jumping all over the keyboard to do the same thing in different menus, because sometimes "exit" is "Tab," and sometimes it's escape or enter, or e.

 

edit: I'm at the wrong computer to post my script, but I will try to do that soon. There's nothing that special about it.


Edited by Merovign, 11 November 2015 - 09:57 PM.


#5
Merovign

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#MaxHotkeysPerInterval 1000

Up::w
Down::s
Left::a
Right::d
Numpad8::Up
Numpad2::Down
Numpad4::Left
Numpad6::Right
Numpad0::Space
Numpad1::LCtrl
RShift::LShift
Enter::e
NumpadEnter::Enter

\::r
Delete::LAlt
End::Tab
Backspace::q
PgDn::f

AHK has to run as Admin. SendMode matters, input mode apparently doesn't work, you may also have to try both fullscreen and borderless windowed mode.

 

*NOTE* I deleted the sendmode line because it was confusing, the line was commented out in my script but it's not obvious.

 

It doesn't fix everything, by far, and it won't match your choices exactly so you'll have to customize.

 

I know I won't be happy until someone takes apart the UI entirely and puts it together *properly*.


Edited by Merovign, 11 November 2015 - 10:47 PM.


#6
Paton

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Following this joke too...

 

I was seriously hoping that this wouldnt be an issue again... Having to press E to pick up things and swap to Enter for other thing is seriously annoying



#7
Rastafariel

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I fail to see the necessity to hard code anything....

#8
wootwoots

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I fail to see the necessity to hard code anything....

 Certainly because they are somes lazy a** devs, and dont give a sh*t about releasing a decent pc version of their game. Its certainly faster to hardcode a "default" keys than something to be able to change the said key... ( or have all keys like many games in a xml or something )

 

Better waste their time releasing thoses pointless smartphone app or whatever else than correctly make their game, Right  ?  --Sarcastic--


Edited by wootwoots, 13 November 2015 - 12:38 PM.


#9
Merovign

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The designed the interface for a controller with 9 buttons, two triggers, and three tiny joysticks (or some variant of that). That requires a lot of compromises.

 

They then handed down those compromises to the PC version because all that talk about optimizing the interface was, get this, a lie.

 

It just isn't. At all. They just remapped the controller to a keyboard, and it doesn't work very well, and it completely breaks if you start remapping.



#10
STE41k

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Anyone coming here needs to post a complaint in this thread on bethsoft.com  http://forums.bethso...ed-keybindings/ So we can make enough noise about this to get them to fix it in up coming patches.


Edited by STE41k, 19 November 2015 - 07:02 AM.






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