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Question to modders-advice please

new modder modding tips starting out

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#1
TakaraPRG

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Hey guys I've been around Nexus for quite some time. Long enough to throw down a life time premium membership. This place has always helped me enjoy the games I've had even more then the companies that put them out. 

With that said I've played some FO4 the last few days and my feelings are a little mixed on it I feel it lacks some of the FO personality of previous games but it does have plenty more to offer. But it started to get me into the idea of trying my hand at learning some modding. 

 

So the questions I have is, how do you think I should start off my venture into modding? What types of mods should I start with? What are some things you learned starting out that may have helped or advice you would have given yourself. I typically always find myself really looking for armors in previous games. Generally just ascetic stuff for my chars so that is where I would like to learn to go. But I understand diving head first into that may see me in too deep of water starting out.  So here I am asking for some tips and what not.



#2
Boombro

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There are very few mods.

I will give it a month before modding. 



#3
TakaraPRG

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There are very few mods.

I will give it a month before modding. 

Well I'm guessing I will need to wait till the creation device is out or what not.  I'm just giving it a thought about picking it up for this game.



#4
Boombro

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Fo4 does seem to be a great platform for modders.



#5
Silentdagger

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I am also interested in getting into the scripting side of mods. I assume that if I want experience right now, I should do some work in Skyrim. Any good resources to start out with?

#6
alanovichromanov

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My advice would be to start small, rather than attempting to jump straight into complex projects. Go for something simple, like retexturing armor or clothing. Setting up your creations as new items will help you get a feel as to how the Creation Kit handles stuff (once it is released, of course). Retextures/new item mods are pretty easy to make, and you won't have to deal with the frustrations of things not working properly, and progress being too slow, and having to learn new stuff just to figure out what you're doing wrong.

 

Once you're comfortable with that, you'll probably want to move on to more complex mods, like creating a new companion, merchant, or building. Basing your mod off something that's already in the game helps a lot, as things are rarely as straightforward as your initial plans. Most likely, you'll soon be able to find tutorials to guide you through every step of making different mod types, like for earlier Bethesda games.

 

And lastly, and probably most importantly, work on something that's fun for YOU. Create something you'll want to see/use in your own game. Getting appreciation from other players is fine, but putting hard work into a mod that you won't enjoy yourself will make modding feel like a chore and a waste of time.







Also tagged with one or more of these keywords: new modder, modding tips, starting out

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