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Scales - Gameplay Rebalance - Enhanced Edition


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#351
nkg114

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In response to post #35803655. #35818770, #35821110, #35825235, #35833660, #35835085, #35852740, #35855905, #35857180, #36038135, #36854200, #38029835, #39800120, #41659315, #41746710, #42030935, #42312175, #42348620 are all replies on the same post.


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Nevermind, I found another post with the same problem and its turned out that Bardblue forgot to set a tier for Summon Imp. Thanks anyways.

#352
Carlitox25

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In response to post #42359015. #42380665, #42380710 are all replies on the same post.


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Thank you so much! Do you know what this numbers mean?: "100,100,0,0,0,0,0,0"

#353
SrNomercy

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In response to post #42359015. #42380665, #42380710, #42429210 are all replies on the same post.


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Sorry, i don't know what it really mean, but you can search via google (search "Enhanced Edition Treasuretable Questions") there is a topic about it, but not much infos. IMO You don't need to know about it, it does't matter, the numer you should know is the "1,1" behind the "new subtable", the first "1" is the quantity of the item, the second "1" is the chance they pop up in the trader inventory (1 = 100%). So, let say you want the trader to sell a 10 books instead of 1 then that line will look like this: new subtable "10,1"
P/s: you can edit many thing with those .txt files (not just Treasutetable.txt), like action point cost of skill, make trader sell legendary item (note that Legendary and divine weapon & armor only pop up when you reach a certain level, before that these is only rare and epic item instead), change some unique weapons option (special, stat plus, requiement, damage type)...

Edited by SrNomercy, 16 September 2016 - 06:02 AM.


#354
vomii

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In response to post #35803655. #35818770, #35821110, #35825235, #35833660, #35835085, #35852740, #35855905, #35857180, #36038135, #36854200, #38029835, #39800120, #41659315, #41746710, #42030935, #42312175, #42348620, #42422875 are all replies on the same post.


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While trying to load existing save with mod files game throws error 302. Removing loot.lsb fixed the error but I don't know what are the consequences of that. Help? :(

#355
kallman89

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So this is not supported anymore?

#356
kallman89

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In response to post #35803655. #35818770, #35821110, #35825235, #35833660, #35835085, #35852740, #35855905, #35857180, #36038135, #36854200, #38029835, #39800120, #41659315, #41746710, #42030935, #42312175, #42348620, #42422875, #42448990 are all replies on the same post.


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any fix fpr pacifist? pritty lame to have sutch a powerfull ally with u

#357
blueharvest

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In response to post #35803655. #35818770, #35821110, #35825235, #35833660, #35835085, #35852740, #35855905, #35857180, #36038135, #36854200, #38029835, #39800120, #41659315, #41746710, #42030935, #42312175, #42348620, #42422875, #42448990, #42671995 are all replies on the same post.


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@ Forgottensc
1) Unpack the 4 Character Creation
2) Delete the Stat folder from Public
3) Repack the Mod
4) Run mod in game

Done!!

#358
kapti

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ee gog version 2.0.119.430 here ive copied everything and changed main file annnnd superior arbalest is borked again, lvl 5 crafting and blacksmith and results are far worser than superior longbow.

#359
Bardblue

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Hello everyone. Sorry about being gone for so long. I got too ambitious with Scales 2.0, tried to make some systemic changes, broke save compatibility, got frustrated and burnt out with modding, and just gave up. So you probably won't be seeing Scales 2.0. I've sent the incomplete files to someone who has offered to help, but I don't know if they're going to end up sorting through my mess and putting everything together or not. Massive credit to them if they do (not going to say who in case they don't end up doing it.)

The good news is that with supposed mod support coming for D:OS 2, I should be returning for that. Some of the things I've done I think I'll be able to transfer over, though obviously I have no idea how D:OS2 is going to ultimately end up and how much will be compatible and whether modding will be easier or whatnot. But I might do a smaller overhaul, probably focused more around loot, though maybe gameplay and skills as well if the game seems too easy again. Maybe I'll be able to mod the arena, which could be fun. We'll see.

Again, sorry for disappearing. Glad people have enjoyed Scales, and it was fun to work on. But I think I'm done with D:OS EE now, so I'll probably won't be doing much else for Scales in the EE. Thanks for the support.

#360
Jadevis

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Is there a place where I can find a crafting change list? Also some things make Knockdown Arrowheads that never make it into my inventory.




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