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Reposting in the mods section, agian this time in mod help, as I feel like I might get a better hit in here than in the technical section.

I re-bought Oblivion, and after around three weeks of trying to get it modded, have given up and turn to you for help. So I've been trying to get my oblivion game stable for awhile now, I've run it threw boss, I've redirected the BSA archives, I've bashed patched the s*** out of it, LoDGen, the works, and I still crash every 10 to 15 minutes of gameplay. I'm not sure what I've done wrong, and maybe I just need less mods, but If its avoidable I'd rather keep the ones I have.

My Load Order is as follows:

Active Mod Files:
Active Mod Files:

00  Oblivion.esm
01  Oscuro's_Oblivion_Overhaul.esm  [Version 1.35Beta]
02  Mart's Monster Mod.esm  [Version 3.7b3p3]
03  Mart's Monster Mod for OOO.esm  [Version 0.9.9MB3]
04  Armamentarium.esm  [Version 1.35]
05  Artifacts.esm
06  cssBase.esm
07  HorseCombatMaster.esm
08  Oblivion Achievements CORE Version.esm
09  DLCShiveringIsles.esp
0A  LoadingScreens.esp
0B  Natural_Weather_HDR_2.1.3_coloroverride.esp.esp
0C  Natural_Weather_HDR_by_Max_Tae_CO_RD.esp
0D  Symphony of Violence.esp
0E  PCSoundMinsc_with_Boo.esp  [Version 1.9]
0F  Sounds of Cyrodiil.esp  [Version 1.1]
10  00 Realistic Player Speech.esp
11  FOV Modifier.esp
12  ClocksOfCyrodiil.esp
13  RAEVWD Imperial City.esp  [Version 1.9]
14  TreasureChest.esp
++  TreasureChest - FCOM.esp
15  Wyverex's - Runes.esp
16  Crowded Cities 15.esp
17  Crowded Cities 30.esp
18  Crowded Roads Advanced less crowded.esp  [Version 1.3]
19  PTRoamingNPCs.esp
1A  BookTrackerOBSE.esp
1B  DropLitTorchOBSE.esp  [Version 2.4]
1C  Dynamic Map.esp  [Version 2.1.1]
1D  Map Marker Overhaul.esp  [Version 3.9.3]
1E  Map Marker Overhaul - SI additions.esp  [Version 3.9.3]
1F  DLCHorseArmor.esp
20  DLCOrrery.esp
21  DLCVileLair.esp
22  DLCMehrunesRazor.esp
23  DLCSpellTomes.esp
24  Scarves!.esp
25  tda_Armoury.esp
26  Call Steed 2.5+Saddlebags 0.91.esp
27  DLCThievesDen.esp
28  Oscuro's_Oblivion_Overhaul.esp  [Version 1.35Beta]
**  OMOBS_SI.esp  [Version 2.0]
29  OOOEquipmentAddon.esp
++  Oscuro's_Oblivion_Overhaul - DropLitTorchOBSE.esp  [Version 2.4]
++  ArmamentariumLLVendors.esp  [Version 1.35]
2A  ArmamentariumArtifacts.esp  [Version 1.35]
2B  Mart's Monster Mod.esp  [Version 3.7b3p3]
2C  Mart's Monster Mod for OOO.esp  [Version 0.9.9MB3]
++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]
2D  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Safer Roads.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Spawn Rates - Increased.esp  [Version 3.7b3p3]
2E  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]
2F  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]
30  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Friendlier Factions OOO.esp  [Version 3.7b3p3]
31  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]
++  ArmamentariumLL4OOO.esp  [Version 2.01]
++  ArmamentariumLLMagicOOO.esp  [Version 1.35]
32  Oblivifall - Something Is Definately Not Right.esp
33  KnightlyArmory.esp
34  Artifacts.esp
++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]
35  Clintmichs Beautiful Imperial City Arboretum v1.1.esp
36  Clintmichs Beautiful Arcane University.esp
37  Clintmichs Beautiful Elven Gardens District v1.1.esp
38  Clintmichs Beautiful Talos Plaza District.esp
39  EM_Packdonkeys.esp  [Version 2.1]
3A  Night Shops of Cyrodiil.esp
++  Oblivion Achievements CORE.esp
3B  DLCBattlehornCastle.esp
3C  DLCFrostcrag.esp
3D  Knights.esp
++  Mart's Monster Mod for OOO - Knights .esp  [Version 0.9.9MB3]
++  Oscuro's_Oblivion_Overhaul - Knights of Nine.esp
3E  xuldarkforest.esp  [Version 1.0.5]
3F  xulStendarrValley.esp  [Version 1.2.2]
40  xulTheHeath.esp
41  xulEntiusGorge.esp  [Version 1.2.1]
42  xulFallenleafEverglade.esp  [Version 1.3.1]
43  xulColovianHighlands_EV.esp  [Version 1.2.2]
44  xulChorrolHinterland.esp  [Version 1.2.3]
45  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.5]
46  xulBravilBarrowfields.esp  [Version 1.3.5]
47  xulLushWoodlands.esp  [Version 1.3.3]
48  xulAncientYews.esp  [Version 1.4.4]
49  xulAncientRedwoods.esp  [Version 1.6]
4A  xulCloudtopMountains.esp  [Version 1.0.3]
4B  xulArriusCreek.esp  [Version 1.1.4]
4C  xulPatch_AY_AC.esp  [Version 1.1]
4D  xulRollingHills_EV.esp  [Version 1.3.3]
4E  xulPantherRiver.esp
4F  xulRiverEthe.esp  [Version 1.0.2]
50  xulBrenaRiverRavine.esp  [Version 1.1.1]
51  xulImperialIsle.esp  [Version 1.6.8]
52  xulBlackwoodForest.esp  [Version 1.1.1]
53  xulCheydinhalFalls.esp  [Version 1.0.1]
54  xulAspenWood.esp  [Version 1.0.3]
55  xulSkingradOutskirts.esp  [Version 1.0.2]
56  xulSnowdale.esp  [Version 1.0.6]
57  OOO-Snowdale patch.esp  [Version 1.1]
58  xulCliffsOfAnvil.esp  [Version 1.1.3]
59  OOO-CliffsOfAnvil patch.esp  [Version 1.2]
5A  xulSilverfishRiverValley.esp  [Version 1.0.4]
5B  xulJerallGlacier.esp  [Version 1.0.2]
5C  OOO-JerallGlacier patch.esp  [Version 1.0]
5D  xulTheEasternPeaks.esp  [Version 1.2]
5E  Natural_Vegetation_by_Max_Tael.esp
5F  Better Dungeons.esp
++  TreasureChest - Better Dungeons.esp
60  HUD Status Bars.esp  [Version 5.3.2]
61  Jhaerik's Dungeon Fog Remover.esp
62  kuerteeInventoryIsABackpack.esp
63  P1DkeyChain.esp  [Version 5.00]
64  Side's Backpacks.esp  [Version 1.0]
65  ATakesAll.esp
**  Alternative Start by Robert Evrae.esp
66  Basic Primary Needs.esp  [Version 6.3]
67  Basic Physical Activities.esp  [Version 1.3]
68  RenGuardOverhaul.esp
69  Deadly Reflex 6 - Timed Block with no damage or durability changes.esp
6A  Oblivion XP.esp
++  Dark Dungeons.esp  [Version 1.0]
6B  cssRhett.esp  [Version 1.0]
6C  cssCernd.esp  [Version 1.0]
6D  cssEdwin.esp  [Version 1.0]
6E  cssJaheira.esp  [Version 1.0]
6F  cssKeldorn.esp  [Version 1.0]
70  cssSarevok.esp  [Version 1.0]
++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]
71  Oblivion_Character_Overhaul.esp  [Version 2.0]
72  MiniMap.esp
73  DeadlyReflex 6 - Combat Moves.esp
++  Deadly Reflex 6 - HeX NifSE Patch.esp
74  Clintmichs Market District Merchants v1.1.esp
75  Clintmichs Beautiful Market District MakeOver v1.4.esp
76  P1DseparatesPauldrons.esp
77  CCICPalaceGardens_Natural_Vegitation.esp
78  CCICPalaceGardens.esp
79  Bashed Patch, 0.esp

Any help would be appreciated, if I need to just run less mods tell me, My system is decent but not badass, but I feel like it should be able to run this no problem, and the 10 to 15 minutes of gameplay I do have I'm running around 20 or so FPS average, spiking around 30, so I feel like its not my computer.
Could be wrong tho.
Please, any help is appreciated, I'm sick and tired of trying to get this to work all on my own, so I turn to you, people with vastly more modding experince and time than I have.

My crashs are most aparent on the road from Chorrol to Bruma, or when trapsing around the wilderness. I thought maybe it was UL, but I've downloaded all the compatiablity patchs that I think I need, So I'm unsure if its that.

 

I have heap management turned on in OSR, Which I do belive should help, and quiet feet turned on in the tweak section. Seriously, I'm not sure what other additional information I can give to help anyone solve this problem, as I have only a limited and beginners knowladge of modding :sad:

 

Any response or help at all will be appreciated, compatiblities I missed or Mods that dont work correctly, anything.

 

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20 to 30 fps is normal actually so it's not the game but I noticed some esps that are supposed to be one or the other that you instead installed all of them. For example, you have Crowded Cities 15.esp and then Crowded Cities 30.esp installed. I bet it's supposed to be one or the other. That mostly means that you have not read the Readme that comes with the mod. Please do yourself a favor and make sure to read all Readme. Also, read up on this guide to familiarize yourself with modding Oblivion: http://wiki.theassimilationlab.com/tescosi/Main_Page. Good luck and have fun modding. :smile:

 

Edit: Remove either MMM Safer Roads or MMM Spawn Rates Increased. You should not use those at the same time; it's supposed to be one or the other. Don't forget to grab the unofficial patches for the main game, SI and all other DLCs as well. They are worth it.

Edited by shinobi2008
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Your mod list is a bit messed up.

> you don't have any unofficial patches
> you don't need to have both
ArmamentariumLLVendors.esp [Version 1.35]
2A ArmamentariumArtifacts.esp [Version 1.35]
.

just ll4000 llmagic000

> natural weather is so old. You should get all natural or atmosphere.
> Keychain is know to bloat savegames and ruin them. Just use darnui

> if I remember well, you should use Mart's Monster Mod for OOO - Knights .esp [Version 0.9.9MB3] not Oscuro's_Oblivion_Overhaul - Knights of Nine.esp

> Crowded Cities 15.esp
17 Crowded Cities 30.esp
18 Crowded Roads Advanced less crowded.esp [Version 1.3]

I don't know how much you like these, but there is, according to me, no point on making the engine suffer to have generic npcs inside cities. But your take.

>Reneer guard overhaul has excellent ideas, but the implementation and the way it works makes me suggest you to just avoid using it. In fact, I would say you to just remove it and test if you crash again.

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I have indeed read the readmes, That was an oversight on my part, As I wasnt aware that I hadnt deactivated Crowded cities. I do, however, appreciate the link, as more information is always helpful :smile:

 

I was under the impression that I had to remove Omobs from the game and install Fmobs, because of BOSS. It seams i made a mistake, as I had thought that I was supposed to uninstall the UOP's and install the OMOB instead. If I'm incorrect with this, that would explain a number of the issues I've been having, because a few of the mods that I run require them.

 

I just thought Fmobs was packaged with them.

 

I had no idea I shouldnt use safer roads and spawn rates increased! Thank you ( : I Know which one I'd rather keep, so I'll simply turn off Safer roads. I also didnt know that Marts knights instead of OOO Knights, another problem done! I'm rather partial to crowded cities and roads, but I do see the point in losing it, and will probably just uninstall them to save room.

 

I'll drop keychain, happily, if darn is installed with it. I had to instal DarnUi threw OMOB, because I'm a bit too fresh to wanna try and repackage it myself for BAIN, and to be honest, Darn was one of the first mods I ever downloaded, so I'm not sure if i read the readme thoroughly, so I'll go back and give that one a glance.

 

Thank you all for your help, it is greatly appreciated, and I'll post if I learn anything about it. Agian, thank you! You've pointed out so many things I had no idea had a problem, and am skeptical I would have found those problems myself without restarting, agian.

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Well... welcome to Oblivion Modding Community where you spend more time modding than playing the actual game. :laugh: Joke aside, you are not the only one who had trouble getting the game work with mods. Everyone one way or another did so don't be discouraged if it did not work out the first time. Heck I already started countless times from the beginning so many times I know exactly what to do during the main quest and I have never finished the main quest yet. My tip is that try the game first add the mods one or few at a time and test the game for oddity. If you are in doubt just start from the beginning until you get it right. It's better doing that than progressing so far ahead and then realize you made a mistake while playing the game. Good luck!!

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