The frequency of attacks is... irritating. I think I will likely forego some of the settlements next time around because, frankly, they're a hassle to maintain.
The attacks are nonsensical, too. I've had attacks on Sanctuary, which has turrets here there and everywhere, and is also my designated inactive companion and spare power armor parking zone, which consisted of three raiders with pipe pistols. I've also had attacks on crappy little two nameless goof huts where the opposition brought three rocket launchers and a frigging fat man to steal... I dunno, their dirt, I guess. You'd think that the weaker settlements would be more attractive to weaker opponents, and only the very toughest marauding freaks would choose to run the gauntlet of a dozen heavy MG turrets, half that many laser turrets, and seven unkillable NPCs most of whom have fully customized and upgraded weaponry. Actually, scratch that. You'd think that only scripted story events would dare to attack that. All the (insert attacking idiots here) ever accomplish is to kill one random NPC and make me figure out which one so I can reassign their duties to someone who hasn't been turned into worm food.
There are other things that bug me about the settlements... one being the inability to effect repairs on existing structures at the location. Okay, so I've reclaimed my home street and moved a bunch of people in... now why can't I so much as patch a roof (or a bridge!) here? I see people banging hammers on that yellow house all damn day every day, but nothing's changed apart from the guard posts and turrets that I put on top of the carport myself. Which things can and cannot be scrapped and/or cleared is wacky, too. Okay, so I can get all the downed limbs dragged off and chopped up... but I can't do anything about the overgrown grass and dead shrubbery that does nothing but block my defenses' firing lanes? Oi. I literally have a robot for that. Let him do his job!
Or how about this conspicuously missing gem: an assignment tracker in the workshop screen, with options to locate NPCs so they can be more easily assigned or reassigned! Or defensive tactics for NPCs! Being able to tell them to take up arms and fight or hunker down in a designated safe zone until the turrets and less squishy folks mop up the trouble... that would make all the difference. I'd love to be able to tell all the nameless fools to go hide in the bathroom and close the door so that I don't have to run around town like a headless chicken in the aftermath trying to figure out if my shopkeep is among the dead or just having one out behind the toolshed.
Edited by Wrath_Of_Deadguy01, 18 November 2015 - 04:03 AM.