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My mod request list: moveable Workshop, realistic stuff, crafting, etc.


VELFRcilyrik

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Here's the thing. I think Todd Howard made a huge mistake when just cut off many things that we all love in F3/NV/Skyrim. But he added many new stuff that we all wanted in these games.


So, after playing F4, I've made some thoughts about what we need to return at least by mods. And what we need to change in this new F4 changes lol.


The main idea is moveable Workshop. All others - just a pile of small gameplay changes.


Moveable Workshop:


  1. Add a Workshop to the craftables in... Workshop!
  2. Add a calculateable radius of... settlement, i think. Make Workshop became a core of a village!
  3. Maybe we need to add a moveability to the curent Workshop.
  4. About the "Green border": it maybe can be a crossing of the Great Buildability Radius and land model.
  5. Add a naming field for location.
  6. I don't know how engine will perceive this changes, but it worth to try, yes? Am I wrong, Dude?


Other ideas:


  • Invisible Wall Remover! (Where is it allready?)
  • Moveability when using Fast Favourite Items Menu.
  • Deterioration (Modder, you can call it "WearOut 4"!) of items.
  • REALISTIC DISASSEMBLING! You know, when you disassemble a weapon, it became a pile of steel junk. WHERE IS MY BOLTS, SCREWS, MODS AND OTHERS, THAT ARE ALLREADY EXIST IN THIS ITEM?
  • Pip-Boy Weapon Moddong Menu. Name speaks for itself.
  • Maybe also Pip-Boy Simplified Crafting menu. [smells like Minecraft spirit]
  • Physics of dead bodies and damage from their falling on someone else's head. That sucks, when you have a corpse of, for example, a big fat brahmin and ou can't drop it to kill someone downstairs.
  • Realistic timewaste and some in-combat mode menu blocks. You can't eat all of your food or lockpick just staying on one place all the battle.
  • Can't forget about 100-pointed skills. I need them back! And an autogrowing when using. Some leveled perks are just a copy of some skills. You can start from that, modder.
  • Maybe every one had seen that mirrors are not reflecting. Awfull grey goo of nothing. Not cool.
  • Also adding a way to change player's haircut (using your bare hands) would be nice. And to add some scars using anything sharp. And some dynamic "blue shadows" and other damage.
  • Maybe even ability to loose limb and not die. And medical care from companions.
  • HEY! WHAT. ABOUT. FROSTFALL 4 F4? FROSTFALLOUT? But more corresponding to the Wasteland.
  • And unlimited wearability for different types of... stuff, you know. Like wearing 10 and more rings. And 3 or more different VISIBLE PLEASE holstered weapons.
  • What about backpacks? Can we craft some? No we can't. Why? IDK. #LAZYBETHESDA #wait4mod
  • Kindling and extinguish of fire. Campfires, wild fire in forest, etc. "Frostfallout" compatibility included.
  • Anatomicly correct fat.
  • Baby deathclaw/other mutants incubation and growing.
  • Riding mutants and vehicles.
  • Fusion cores from cars and other realistic scavenging for deficit resources.
  • Immersive follower commands.

Sorry for some copy ideas if i've made some. Will be gratefull for links to existing mods or conversations.


Edited by VELFRcilyrik
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  • 2 weeks later...

Sorry for a kind of... bumping? But there are many of topics.
And i have a new idea. Two of them. Maybe they was added in other topics allready.
But we absolutely need a mod that make look and equipment of player and other characters more influental to relationships and persuasiveness.

Another one - universal weapon mods and alternative recipies. You know, you CAN use any knife as a bayonet IRL. It may be a bit jaggy and wobbly, but "It just works" ©

Edited by VELFRcilyrik
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