Jump to content

Remove/disable dust whirlwinds...


CasualSpock

Recommended Posts

Hey guys,

how can I remove/disable the dust whirlwinds? I guess I have to tinker with FXDust*-entries in the data files.

Can I just remove the FormID or reference or something? Or can I replace the animation with a "blank"?

Any help appreciated :smile:

 

greetings

jedi93

Edited by jedi93
Link to comment
Share on other sites

Deleting the object in the object window in the GECK will also delete any instances of the object placed in the world.

 

A safer approach might be to open the object and remove the model file path. The objects will still be there, but nothing will actually be rendered.

Edited by Ladez
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...