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Hello all

I'm having some issues when opening normal maps - Basically the entire thing will be a mess of colours and I'm unable to use it.
I'm usin​g Photoshop CC 2014 for my editing needs, with the Nvidia Normal Map kit installed, this is basically the first time in my retexture history I've come across this sort of issue.

It looks like a piece of pixel art, very dense and just fluttered with colour. So I was wondering if anyone had the same issue and possibly had come up with a solution?​

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The normal maps can be opened in Gimp (free) with the .dds plugin and the normals plugin installed (free). The readmes for both plugins give the folder path for the .exe and .dlls.

 

Both the _n.dds and _s.dds open in Gimp. In the _s.dds the red channel is glossiness and the green channel is specular.

 

The normals can be exported as (3Dc) compression and the results of any edit show up in the game.

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