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How to create a "total conversion mod" ?


CaptainKruskal

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Hello guys,
I'd like to create a mod from scratch. I tried to replace Skyrim.esm by en empty one created by myself. The game starts but in the papyrus logs, there are some properties errors like this when I click on "New Game":​
error: Property EmptyPhial on script MS12WhitePhialScript attached to alias WhitePhialPotion on quest MS12PostQuest (001010AA) cannot be bound because <NULL form> (0002C25A) is not the right type
[11/18/2015 - 08:59:45PM]

I don't understand why there are those kind of errors.

So is there a simple solution to initialize a total conversion mod ? What do you think about it ?

Edited by CaptainKruskal
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Okay so it seems to be a simple solution. I thought it will be more complicated. I like to start from scratch and have no actors, items that i will never use. I was hoping to find an addon that resets everything inside Skyrim.esm on the net. Do you understand what i mean ? I'm sorry for my poor English; I find it hard to express all my ideas, which is frustrating.

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Nah, your wording is fine.

Yes, but it is just better, safer and less time consuming to not erase the Skyrim.esm. It even more important since you seem a bit new to all this. How are going to build a new world space without any landscaping tools, basic scripts, weather and well, everything? Even if you have mad skills, it just not worth it.

And no, I have never seen anything like that.

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