Ubercharge Posted November 24, 2015 Share Posted November 24, 2015 (edited) Hi, I am having problem here that I cant deal with: I created "The perfect body" mod, and I also created expansion but with dirty bodies (I spent so much time with hand-painting correct normal textures) Problem is, Fallout game doesn't load that normal texture ...it takes it from clean body you can see it, there are these textures: FemaleBody_d.dds FemaleBody_n.dds FemaleBody_s.ddsFemaleBodyDirty_d.ddsFemaleBodyDirty_s.dds There is missing FemaleBodyDirty_n.dds texture and used is FemaleBody_n.dds How do I force game load my custom made dirty normals texture? ...to load it onto dirty bodies only?I am good at texturing/art but I cant really code or do the programming stuff I would appreciate any help, UPDATE: I started to browse through materials and I found out this: there is male body materials each for clean and dirty body. (there is actually written to use clean normal texture for dirty body) however there are only materias for clean female body check screenshot http://www.imagehosting.cz/images/morf.jpg Edited November 24, 2015 by Ubercharge Link to comment Share on other sites More sharing options...
CubanHill Posted November 27, 2015 Share Posted November 27, 2015 Then I would assume there isn't a dirty female skin texture, I know a method exists for you to add new textures to the game now but I'm unsure exactly what it is. Link to comment Share on other sites More sharing options...
Ubercharge Posted November 27, 2015 Author Share Posted November 27, 2015 there obviously are dirty female skin textures, and they also work. but I cant find dirty female MATERIAL in bgsm format so I can change it and chose which textures to load Link to comment Share on other sites More sharing options...
KimberJ Posted November 29, 2015 Share Posted November 29, 2015 Well the way to do that for the next two months at least, which would be the lifespan of it, as then it would be made correctly, possible that other tools are updated as well by then, urgh, would be make it manual install files, I assume you are talking about the player character, the simple way to do that would be to make two texture kits, an the end user can decide when to switch between the two. I wouldn't think that it's decals on the body, an those were kind of messed up in Skyrim anyway, but who knows. Just a thought. Link to comment Share on other sites More sharing options...
drail1602 Posted November 29, 2015 Share Posted November 29, 2015 There is missing FemaleBodyDirty_n.dds texture and used is FemaleBody_n.dds How do I force game load my custom made dirty normals texture? ...to load it onto dirty bodies only?I am good at texturing/art but I cant really code or do the programming stuff Hopefully this is an oversight of Bethesda and will be fixed if you submit a bug report. However, the only way to fix it would be add an esp that edits the Raider race body texture set. I'll take a look at it later today. Link to comment Share on other sites More sharing options...
KimberJ Posted November 29, 2015 Share Posted November 29, 2015 There's assets that don't have a normal, an just use the default, it could very well be that. Sharing a normal, depends on if they wanted it one way or the other. Not oversight I would guess. To them at least, it's possible that the perspective of the asset was that it could share normals cloned from the other actors in the area. Which in Skyrim, the HD texture pack was mostly much larger normals, although we have speculator removed from that now, so it's a little different. Link to comment Share on other sites More sharing options...
drail1602 Posted November 30, 2015 Share Posted November 30, 2015 Does anyone have the vanilla normal? Going to try to find it in the ba2s now if not. Link to comment Share on other sites More sharing options...
KimberJ Posted November 30, 2015 Share Posted November 30, 2015 I find the form in FO4Edit, then find the mesh, then Nifscope it to look for texture paths, then the 28Gb of meshes/textures unpacked in a folder, then use windows search to find stuff. The windows search part needs to index each time I think, but speeds it up for multiple textures, an was useful for textures with alternates, just start removing some of the name a space at a time an alternates show up, Idk if it's any good, just what I did. Link to comment Share on other sites More sharing options...
drail1602 Posted November 30, 2015 Share Posted November 30, 2015 (edited) Here you go: www.nexusmods.com/fallout4/mods/3693 There's assets that don't have a normal, an just use the default, it could very well be that. Ya, I guess I was just being hopeful. I find the form in FO4Edit, then find the mesh, then Nifscope it to look for texture paths, then the 28Gb of meshes/textures unpacked in a folder, then use windows search to find stuff. The windows search part needs to index each time I think, but speeds it up for multiple textures, an was useful for textures with alternates, just start removing some of the name a space at a time an alternates show up, Idk if it's any good, just what I did. I knew the file location, but just didn't have the dds files extracted. Luckily, I found it in the first ba2 that I tried (Fallout4 - Textures1.ba2) and BAE worked great. Edited November 30, 2015 by d_rail1602 Link to comment Share on other sites More sharing options...
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