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[FO4] Load separate normal map for dirty body texture


Ubercharge

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Hi, I am having problem here that I cant deal with:

 

I created "The perfect body" mod, and I also created expansion but with dirty bodies (I spent so much time with hand-painting correct normal textures)

 

Problem is, Fallout game doesn't load that normal texture ...it takes it from clean body

 

you can see it, there are these textures:

FemaleBody_d.dds

FemaleBody_n.dds

FemaleBody_s.dds

FemaleBodyDirty_d.dds

FemaleBodyDirty_s.dds

 

There is missing FemaleBodyDirty_n.dds texture and used is FemaleBody_n.dds

 

How do I force game load my custom made dirty normals texture? ...to load it onto dirty bodies only?

I am good at texturing/art but I cant really code or do the programming stuff

I would appreciate any help,

 

UPDATE:

 

I started to browse through materials and I found out this: there is male body materials each for clean and dirty body. (there is actually written to use clean normal texture for dirty body) however there are only materias for clean female body check screenshot http://www.imagehosting.cz/images/morf.jpg

Edited by Ubercharge
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Well the way to do that for the next two months at least, which would be the lifespan of it, as then it would be made correctly, possible that other tools are updated as well by then, urgh, would be make it manual install files, I assume you are talking about the player character, the simple way to do that would be to make two texture kits, an the end user can decide when to switch between the two. I wouldn't think that it's decals on the body, an those were kind of messed up in Skyrim anyway, but who knows. Just a thought.

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There is missing FemaleBodyDirty_n.dds texture and used is FemaleBody_n.dds

 

How do I force game load my custom made dirty normals texture? ...to load it onto dirty bodies only?

I am good at texturing/art but I cant really code or do the programming stuff

 

Hopefully this is an oversight of Bethesda and will be fixed if you submit a bug report. However, the only way to fix it would be add an esp that edits the Raider race body texture set. I'll take a look at it later today.

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There's assets that don't have a normal, an just use the default, it could very well be that. Sharing a normal, depends on if they wanted it one way or the other. Not oversight I would guess. To them at least, it's possible that the perspective of the asset was that it could share normals cloned from the other actors in the area. Which in Skyrim, the HD texture pack was mostly much larger normals, although we have speculator removed from that now, so it's a little different.

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I find the form in FO4Edit, then find the mesh, then Nifscope it to look for texture paths, then the 28Gb of meshes/textures unpacked in a folder, then use windows search to find stuff. The windows search part needs to index each time I think, but speeds it up for multiple textures, an was useful for textures with alternates, just start removing some of the name a space at a time an alternates show up, Idk if it's any good, just what I did.

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Here you go: www.nexusmods.com/fallout4/mods/3693

 

There's assets that don't have a normal, an just use the default, it could very well be that.

 

Ya, I guess I was just being hopeful.

 

I find the form in FO4Edit, then find the mesh, then Nifscope it to look for texture paths, then the 28Gb of meshes/textures unpacked in a folder, then use windows search to find stuff. The windows search part needs to index each time I think, but speeds it up for multiple textures, an was useful for textures with alternates, just start removing some of the name a space at a time an alternates show up, Idk if it's any good, just what I did.

 

I knew the file location, but just didn't have the dds files extracted. Luckily, I found it in the first ba2 that I tried (Fallout4 - Textures1.ba2) and BAE worked great.

Edited by d_rail1602
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